# Objective
- Due to recent changes related to #19024, the
`compute_shader_game_of_life` example panics on some machines especially
on Linux.
- This is due to us switching more shaders to embedded shaders - this
means the compute shader in this example takes more than one frame to
load.
- The panic in the example occurs if the shader fails to load by the
first frame (since the pipeline considers that an error).
## Solution
- Make the example do nothing if the shader isn't loaded yet. This has
the effect of waiting for the shader to load.
## Testing
- Tested the example on my Linux laptop.