bevy/crates/bevy_animation
Hannes Karppila 5e2c04516c
Fix repeated animation transition bug (#14411)
# Objective

Fixes #13910

When a transition is over, the animation is stopped. There was a race
condition; if an animation was started while it also had an active
transition, the transition ending would then incorrectly stop the newly
added animation.

## Solution

When starting an animation, cancel any previous transition for the same
animation.

## Testing

The changes were tested manually, mainly by using the `animated_fox`
example. I also tested with changes from
https://github.com/bevyengine/bevy/pull/13909.

I'd like to have an unit test for this as well, but it seems quite
complex to do, as I'm not sure how I would detect an incorrectly paused
animation.

Reviewers can follow the instructions in #13910 to reproduce.

Tested on macos 14.4 (M3 processor) Should be platform-independent,
though.
2024-09-05 21:34:05 +02:00
..
src Fix repeated animation transition bug (#14411) 2024-09-05 21:34:05 +02:00
Cargo.toml Release 0.14.1 2024-08-02 20:35:38 +02:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Animation

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