bevy/crates/bevy_transform/src/commands.rs
Joseph 7d69d3195f
refactor: Simplify lifetimes for Commands and related types (#11445)
# Objective

It would be convenient to be able to call functions with `Commands` as a
parameter without having to move your own instance of `Commands`. Since
this struct is composed entirely of references, we can easily get an
owned instance of `Commands` by shortening the lifetime.

## Solution

Add `Commands::reborrow`, `EntiyCommands::reborrow`, and
`Deferred::reborrow`, which returns an owned version of themselves with
a shorter lifetime.

Remove unnecessary lifetimes from `EntityCommands`. The `'w` and `'s`
lifetimes only have to be separate for `Commands` because it's used as a
`SystemParam` -- this is not the case for `EntityCommands`.

---

## Changelog

Added `Commands::reborrow`. This is useful if you have `&mut Commands`
but need `Commands`. Also added `EntityCommands::reborrow` and
`Deferred:reborrow` which serve the same purpose.

## Migration Guide

The lifetimes for `EntityCommands` have been simplified.

```rust
// Before (Bevy 0.12)
struct MyStruct<'w, 's, 'a> {
     commands: EntityCommands<'w, 's, 'a>,
}

// After (Bevy 0.13)
struct MyStruct<'a> {
    commands: EntityCommands<'a>,
}
```

The method `EntityCommands::commands` now returns `Commands` rather than
`&mut Commands`.

```rust
// Before (Bevy 0.12)
let commands = entity_commands.commands();
commands.spawn(...);

// After (Bevy 0.13)
let mut commands = entity_commands.commands();
commands.spawn(...);
```
2024-01-22 15:35:42 +00:00

101 lines
4.2 KiB
Rust

//! Extension to [`EntityCommands`] to modify `bevy_hierarchy` hierarchies
//! while preserving [`GlobalTransform`].
use bevy_ecs::{prelude::Entity, system::Command, system::EntityCommands, world::World};
use bevy_hierarchy::{PushChild, RemoveParent};
use crate::{GlobalTransform, Transform};
/// Command similar to [`PushChild`], but updating the child transform to keep
/// it at the same [`GlobalTransform`].
///
/// You most likely want to use [`BuildChildrenTransformExt::set_parent_in_place`]
/// method on [`EntityCommands`] instead.
pub struct PushChildInPlace {
/// Parent entity to add the child to.
pub parent: Entity,
/// Child entity to add.
pub child: Entity,
}
impl Command for PushChildInPlace {
fn apply(self, world: &mut World) {
let hierarchy_command = PushChild {
child: self.child,
parent: self.parent,
};
hierarchy_command.apply(world);
// FIXME: Replace this closure with a `try` block. See: https://github.com/rust-lang/rust/issues/31436.
let mut update_transform = || {
let parent = *world.get_entity(self.parent)?.get::<GlobalTransform>()?;
let child_global = *world.get_entity(self.child)?.get::<GlobalTransform>()?;
let mut child_entity = world.get_entity_mut(self.child)?;
let mut child = child_entity.get_mut::<Transform>()?;
*child = child_global.reparented_to(&parent);
Some(())
};
update_transform();
}
}
/// Command similar to [`RemoveParent`], but updating the child transform to keep
/// it at the same [`GlobalTransform`].
///
/// You most likely want to use [`BuildChildrenTransformExt::remove_parent_in_place`]
/// method on [`EntityCommands`] instead.
pub struct RemoveParentInPlace {
/// [`Entity`] whose parent must be removed.
pub child: Entity,
}
impl Command for RemoveParentInPlace {
fn apply(self, world: &mut World) {
let hierarchy_command = RemoveParent { child: self.child };
hierarchy_command.apply(world);
// FIXME: Replace this closure with a `try` block. See: https://github.com/rust-lang/rust/issues/31436.
let mut update_transform = || {
let child_global = *world.get_entity(self.child)?.get::<GlobalTransform>()?;
let mut child_entity = world.get_entity_mut(self.child)?;
let mut child = child_entity.get_mut::<Transform>()?;
*child = child_global.compute_transform();
Some(())
};
update_transform();
}
}
/// Collection of methods similar to [`BuildChildren`](bevy_hierarchy::BuildChildren), but preserving each
/// entity's [`GlobalTransform`].
pub trait BuildChildrenTransformExt {
/// Change this entity's parent while preserving this entity's [`GlobalTransform`]
/// by updating its [`Transform`].
///
/// See [`BuildChildren::set_parent`](bevy_hierarchy::BuildChildren::set_parent) for a method that doesn't update the
/// [`Transform`].
///
/// Note that both the hierarchy and transform updates will only execute
/// the next time commands are applied
/// (during [`apply_deferred`](bevy_ecs::schedule::apply_deferred)).
fn set_parent_in_place(&mut self, parent: Entity) -> &mut Self;
/// Make this entity parentless while preserving this entity's [`GlobalTransform`]
/// by updating its [`Transform`] to be equal to its current [`GlobalTransform`].
///
/// See [`BuildChildren::remove_parent`](bevy_hierarchy::BuildChildren::remove_parent) for a method that doesn't update the
/// [`Transform`].
///
/// Note that both the hierarchy and transform updates will only execute
/// the next time commands are applied
/// (during [`apply_deferred`](bevy_ecs::schedule::apply_deferred)).
fn remove_parent_in_place(&mut self) -> &mut Self;
}
impl BuildChildrenTransformExt for EntityCommands<'_> {
fn set_parent_in_place(&mut self, parent: Entity) -> &mut Self {
let child = self.id();
self.commands().add(PushChildInPlace { child, parent });
self
}
fn remove_parent_in_place(&mut self) -> &mut Self {
let child = self.id();
self.commands().add(RemoveParentInPlace { child });
self
}
}