# Objective Allow `Mesh2d` shaders to work with meshes that have vertex tangents ## Solution Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world` |
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| .. | ||
| src | ||
| Cargo.toml | ||
# Objective Allow `Mesh2d` shaders to work with meshes that have vertex tangents ## Solution Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world` |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||