![]() make more information available from loaded GLTF model * make gltf nodes available as assets * add list of primitive per mesh, and their associated material * complete gltf structure * get names of gltf assets * only load materials once * add labels with node names |
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.. | ||
diagnostic | ||
io | ||
asset_server.rs | ||
assets.rs | ||
filesystem_watcher.rs | ||
handle.rs | ||
info.rs | ||
lib.rs | ||
loader.rs | ||
path.rs |