
# Objective Fixes https://github.com/bevyengine/bevy/issues/11628 ## Migration Guide `Command` and `CommandQueue` have migrated from `bevy_ecs::system` to `bevy_ecs::world`, so `use bevy_ecs::world::{Command, CommandQueue};` when necessary.
259 lines
7.8 KiB
Rust
259 lines
7.8 KiB
Rust
use bevy_ecs::{
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component::Component,
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entity::Entity,
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system::Commands,
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world::{Command, CommandQueue, World},
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};
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use criterion::{black_box, Criterion};
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#[derive(Component)]
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struct A;
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#[derive(Component)]
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struct B;
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#[derive(Component)]
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struct C;
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pub fn empty_commands(criterion: &mut Criterion) {
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let mut group = criterion.benchmark_group("empty_commands");
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group.warm_up_time(std::time::Duration::from_millis(500));
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group.measurement_time(std::time::Duration::from_secs(4));
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group.bench_function("0_entities", |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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bencher.iter(|| {
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command_queue.apply(&mut world);
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});
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});
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group.finish();
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}
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pub fn spawn_commands(criterion: &mut Criterion) {
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let mut group = criterion.benchmark_group("spawn_commands");
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group.warm_up_time(std::time::Duration::from_millis(500));
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group.measurement_time(std::time::Duration::from_secs(4));
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for entity_count in (1..5).map(|i| i * 2 * 1000) {
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group.bench_function(format!("{}_entities", entity_count), |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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for i in 0..entity_count {
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let mut entity = commands.spawn_empty();
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if black_box(i % 2 == 0) {
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entity.insert(A);
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}
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if black_box(i % 3 == 0) {
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entity.insert(B);
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}
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if black_box(i % 4 == 0) {
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entity.insert(C);
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}
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if black_box(i % 5 == 0) {
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entity.despawn();
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}
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}
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command_queue.apply(&mut world);
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});
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});
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}
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group.finish();
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}
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#[derive(Default, Component)]
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struct Matrix([[f32; 4]; 4]);
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#[derive(Default, Component)]
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struct Vec3([f32; 3]);
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pub fn insert_commands(criterion: &mut Criterion) {
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let mut group = criterion.benchmark_group("insert_commands");
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group.warm_up_time(std::time::Duration::from_millis(500));
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group.measurement_time(std::time::Duration::from_secs(4));
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let entity_count = 10_000;
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group.bench_function("insert", |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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let mut entities = Vec::new();
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for _ in 0..entity_count {
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entities.push(world.spawn_empty().id());
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}
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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for entity in &entities {
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commands
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.entity(*entity)
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.insert((Matrix::default(), Vec3::default()));
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}
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command_queue.apply(&mut world);
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});
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});
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group.bench_function("insert_batch", |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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let mut entities = Vec::new();
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for _ in 0..entity_count {
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entities.push(world.spawn_empty().id());
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}
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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let mut values = Vec::with_capacity(entity_count);
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for entity in &entities {
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values.push((*entity, (Matrix::default(), Vec3::default())));
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}
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commands.insert_or_spawn_batch(values);
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command_queue.apply(&mut world);
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});
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});
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group.finish();
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}
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struct FakeCommandA;
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struct FakeCommandB(u64);
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impl Command for FakeCommandA {
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fn apply(self, world: &mut World) {
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black_box(self);
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black_box(world);
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}
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}
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impl Command for FakeCommandB {
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fn apply(self, world: &mut World) {
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black_box(self);
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black_box(world);
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}
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}
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pub fn fake_commands(criterion: &mut Criterion) {
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let mut group = criterion.benchmark_group("fake_commands");
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group.warm_up_time(std::time::Duration::from_millis(500));
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group.measurement_time(std::time::Duration::from_secs(4));
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for command_count in (1..5).map(|i| i * 2 * 1000) {
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group.bench_function(format!("{}_commands", command_count), |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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for i in 0..command_count {
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if black_box(i % 2 == 0) {
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commands.add(FakeCommandA);
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} else {
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commands.add(FakeCommandB(0));
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}
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}
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command_queue.apply(&mut world);
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});
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});
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}
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group.finish();
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}
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#[derive(Default)]
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struct SizedCommand<T: Default + Send + Sync + 'static>(T);
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impl<T: Default + Send + Sync + 'static> Command for SizedCommand<T> {
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fn apply(self, world: &mut World) {
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black_box(self);
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black_box(world);
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}
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}
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struct LargeStruct([u64; 64]);
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impl Default for LargeStruct {
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fn default() -> Self {
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Self([0; 64])
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}
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}
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pub fn sized_commands_impl<T: Default + Command>(criterion: &mut Criterion) {
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let mut group =
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criterion.benchmark_group(format!("sized_commands_{}_bytes", std::mem::size_of::<T>()));
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group.warm_up_time(std::time::Duration::from_millis(500));
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group.measurement_time(std::time::Duration::from_secs(4));
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for command_count in (1..5).map(|i| i * 2 * 1000) {
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group.bench_function(format!("{}_commands", command_count), |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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for _ in 0..command_count {
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commands.add(T::default());
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}
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command_queue.apply(&mut world);
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});
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});
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}
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group.finish();
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}
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pub fn zero_sized_commands(criterion: &mut Criterion) {
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sized_commands_impl::<SizedCommand<()>>(criterion);
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}
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pub fn medium_sized_commands(criterion: &mut Criterion) {
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sized_commands_impl::<SizedCommand<(u32, u32, u32)>>(criterion);
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}
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pub fn large_sized_commands(criterion: &mut Criterion) {
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sized_commands_impl::<SizedCommand<LargeStruct>>(criterion);
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}
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pub fn get_or_spawn(criterion: &mut Criterion) {
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let mut group = criterion.benchmark_group("get_or_spawn");
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group.warm_up_time(std::time::Duration::from_millis(500));
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group.measurement_time(std::time::Duration::from_secs(4));
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group.bench_function("individual", |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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for i in 0..10_000 {
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commands
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.get_or_spawn(Entity::from_raw(i))
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.insert((Matrix::default(), Vec3::default()));
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}
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command_queue.apply(&mut world);
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});
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});
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group.bench_function("batched", |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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let mut values = Vec::with_capacity(10_000);
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for i in 0..10_000 {
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values.push((Entity::from_raw(i), (Matrix::default(), Vec3::default())));
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}
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commands.insert_or_spawn_batch(values);
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command_queue.apply(&mut world);
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});
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});
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group.finish();
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}
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