 015f2c69ca
			
		
	
	
		015f2c69ca
		
			
		
	
	
	
	
		
			
			# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
		
			
				
	
	
		
			110 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Simple example demonstrating overflow behavior.
 | |
| 
 | |
| use bevy::{color::palettes::css::*, prelude::*, winit::WinitSettings};
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
 | |
|         .insert_resource(WinitSettings::desktop_app())
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, update_outlines)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     commands.spawn(Camera2d);
 | |
| 
 | |
|     let text_style = TextFont::default();
 | |
| 
 | |
|     let image = asset_server.load("branding/icon.png");
 | |
| 
 | |
|     commands
 | |
|         .spawn((
 | |
|             Node {
 | |
|                 width: Val::Percent(100.),
 | |
|                 height: Val::Percent(100.),
 | |
|                 align_items: AlignItems::Center,
 | |
|                 justify_content: JustifyContent::Center,
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             BackgroundColor(ANTIQUE_WHITE.into()),
 | |
|         ))
 | |
|         .with_children(|parent| {
 | |
|             for overflow in [
 | |
|                 Overflow::visible(),
 | |
|                 Overflow::clip_x(),
 | |
|                 Overflow::clip_y(),
 | |
|                 Overflow::clip(),
 | |
|             ] {
 | |
|                 parent
 | |
|                     .spawn(Node {
 | |
|                         flex_direction: FlexDirection::Column,
 | |
|                         align_items: AlignItems::Center,
 | |
|                         margin: UiRect::horizontal(Val::Px(25.)),
 | |
|                         ..Default::default()
 | |
|                     })
 | |
|                     .with_children(|parent| {
 | |
|                         let label = format!("{overflow:#?}");
 | |
|                         parent
 | |
|                             .spawn((
 | |
|                                 Node {
 | |
|                                     padding: UiRect::all(Val::Px(10.)),
 | |
|                                     margin: UiRect::bottom(Val::Px(25.)),
 | |
|                                     ..Default::default()
 | |
|                                 },
 | |
|                                 BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
 | |
|                             ))
 | |
|                             .with_children(|parent| {
 | |
|                                 parent.spawn((Text::new(label), text_style.clone()));
 | |
|                             });
 | |
|                         parent
 | |
|                             .spawn((
 | |
|                                 Node {
 | |
|                                     width: Val::Px(100.),
 | |
|                                     height: Val::Px(100.),
 | |
|                                     padding: UiRect {
 | |
|                                         left: Val::Px(25.),
 | |
|                                         top: Val::Px(25.),
 | |
|                                         ..Default::default()
 | |
|                                     },
 | |
|                                     border: UiRect::all(Val::Px(5.)),
 | |
|                                     overflow,
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 BorderColor(Color::BLACK),
 | |
|                                 BackgroundColor(GRAY.into()),
 | |
|                             ))
 | |
|                             .with_children(|parent| {
 | |
|                                 parent.spawn((
 | |
|                                     UiImage::new(image.clone()),
 | |
|                                     Node {
 | |
|                                         min_width: Val::Px(100.),
 | |
|                                         min_height: Val::Px(100.),
 | |
|                                         ..default()
 | |
|                                     },
 | |
|                                     Interaction::default(),
 | |
|                                     Outline {
 | |
|                                         width: Val::Px(2.),
 | |
|                                         offset: Val::Px(2.),
 | |
|                                         color: Color::NONE,
 | |
|                                     },
 | |
|                                 ));
 | |
|                             });
 | |
|                     });
 | |
|             }
 | |
|         });
 | |
| }
 | |
| 
 | |
| fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
 | |
|     for (mut outline, interaction) in outlines_query.iter_mut() {
 | |
|         if interaction.is_changed() {
 | |
|             outline.color = match *interaction {
 | |
|                 Interaction::Pressed => RED.into(),
 | |
|                 Interaction::Hovered => WHITE.into(),
 | |
|                 Interaction::None => Color::NONE,
 | |
|             };
 | |
|         }
 | |
|     }
 | |
| }
 |