bevy/crates/bevy_sprite/src
2020-06-10 18:54:17 -07:00
..
render AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. 2020-06-10 18:54:17 -07:00
color_material.rs shader_defs: new leaner shader defs. they are now separate from uniforms 2020-06-07 22:24:53 -07:00
dynamic_texture_atlas_builder.rs sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder 2020-06-07 11:30:04 -07:00
entity.rs render: "Immediate Mode" draw api 2020-06-09 23:16:48 -07:00
lib.rs sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder 2020-06-07 11:30:04 -07:00
quad.rs remove old uniform system 2020-06-07 22:32:55 -07:00
rect.rs sprite: more sprite sheet work (not quite operable yet) 2020-06-03 11:39:10 -07:00
sprite.rs sprite sheets are fully operational 2020-06-03 19:00:19 -07:00
texture_atlas_builder.rs sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder 2020-06-07 11:30:04 -07:00
texture_atlas.rs shader_defs: new leaner shader defs. they are now separate from uniforms 2020-06-07 22:24:53 -07:00