# Objective The name `DefaultCameraView` is confusing and misleading: * It isn't the default UI camera, which is either the camera with the `IsDefaultUiCamera` marker component or, if no such camera is found, the camera with the highest order which has the primary window as its render target. * It doesn't make sense to call it a "default", every active 2d and 3d camera is given its own `DefaultCameraView`. * The name doesn't make it clear that it's UI specific component. ## Solution Rename `DefaultCameraView` to `UiCameraView`, add a doc comment for it and rename a few other fields and variables. ## Migration Guide `DefaultCameraView` has been renamed to `UiCameraView` |
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