# Problem The example's `teardown` system despawns all entities besides the camera using `despawn_recursive` causing it to despawn child entities multiple times which logs a warning.  # Solution Use `despawn` instead. Co-authored-by: Devil Ira <justthecooldude@gmail.com> |
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| .. | ||
| alien_cake_addict.rs | ||
| breakout.rs | ||
| contributors.rs | ||
| game_menu.rs | ||