bevy/crates/bevy_render/src
François 600ee7eee6 support all line endings in shader preprocessor (#3603)
# Objective

- Advance uses of shaders seems to often fail for Windows users
- Bevy split lines on `'\n'` which messes with windows line endings

## Solution

- Uses Rust built in https://doc.rust-lang.org/std/primitive.str.html#method.lines
2022-01-09 18:52:18 +00:00
..
camera Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
color Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
mesh Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
primitives bevy_gltf: Add support for loading lights (#3506) 2022-01-03 07:59:25 +00:00
render_graph Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
render_phase Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
render_resource support all line endings in shader preprocessor (#3603) 2022-01-09 18:52:18 +00:00
renderer Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
texture Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
view Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
lib.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
options.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
render_asset.rs Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
render_component.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00