# Objective - #12755 introduced the need to download a file to run an example - This means the example fails to run in CI without downloading that file ## Solution - Add a new metadata to examples "setup" that provides setup instructions - Replace the URL in the meshlet example to one that can actually be downloaded - example-showcase execute the setup before running an example
		
			
				
	
	
		
			139 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Meshlet rendering for dense high-poly scenes (experimental).
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// Note: This example showcases the meshlet API, but is not the type of scene that would benefit from using meshlets.
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#[path = "../helpers/camera_controller.rs"]
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mod camera_controller;
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use bevy::{
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    pbr::{
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        experimental::meshlet::{MaterialMeshletMeshBundle, MeshletPlugin},
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        CascadeShadowConfigBuilder, DirectionalLightShadowMap,
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    },
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    prelude::*,
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    render::render_resource::AsBindGroup,
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};
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use camera_controller::{CameraController, CameraControllerPlugin};
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use std::{f32::consts::PI, path::Path, process::ExitCode};
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const ASSET_URL: &str = "https://raw.githubusercontent.com/JMS55/bevy_meshlet_asset/bd869887bc5c9c6e74e353f657d342bef84bacd8/bunny.meshlet_mesh";
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fn main() -> ExitCode {
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    if !Path::new("./assets/models/bunny.meshlet_mesh").exists() {
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        eprintln!("ERROR: Asset at path <bevy>/assets/models/bunny.meshlet_mesh is missing. Please download it from {ASSET_URL}");
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        return ExitCode::FAILURE;
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    }
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    App::new()
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        .insert_resource(DirectionalLightShadowMap { size: 4096 })
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        .add_plugins((
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            DefaultPlugins,
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            MeshletPlugin,
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            MaterialPlugin::<MeshletDebugMaterial>::default(),
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            CameraControllerPlugin,
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        ))
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        .add_systems(Startup, setup)
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        .run();
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    ExitCode::SUCCESS
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}
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fn setup(
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    mut commands: Commands,
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    asset_server: Res<AssetServer>,
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    mut standard_materials: ResMut<Assets<StandardMaterial>>,
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    mut debug_materials: ResMut<Assets<MeshletDebugMaterial>>,
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    mut meshes: ResMut<Assets<Mesh>>,
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) {
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    commands.spawn((
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        Camera3dBundle {
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            transform: Transform::from_translation(Vec3::new(1.8, 0.4, -0.1))
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                .looking_at(Vec3::ZERO, Vec3::Y),
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            ..default()
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        },
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        EnvironmentMapLight {
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            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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            intensity: 150.0,
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        },
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        CameraController::default(),
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    ));
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    commands.spawn(DirectionalLightBundle {
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        directional_light: DirectionalLight {
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            illuminance: light_consts::lux::FULL_DAYLIGHT,
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            shadows_enabled: true,
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            ..default()
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        },
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        cascade_shadow_config: CascadeShadowConfigBuilder {
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            num_cascades: 1,
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            maximum_distance: 15.0,
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            ..default()
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        }
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        .build(),
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        transform: Transform::from_rotation(Quat::from_euler(
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            EulerRot::ZYX,
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            0.0,
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            PI * -0.15,
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            PI * -0.15,
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        )),
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        ..default()
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    });
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    // A custom file format storing a [`bevy_render::mesh::Mesh`]
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    // that has been converted to a [`bevy_pbr::meshlet::MeshletMesh`]
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    // using [`bevy_pbr::meshlet::MeshletMesh::from_mesh`], which is
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    // a function only available when the `meshlet_processor` cargo feature is enabled.
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    let meshlet_mesh_handle = asset_server.load("models/bunny.meshlet_mesh");
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    let debug_material = debug_materials.add(MeshletDebugMaterial::default());
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    for x in -2..=2 {
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        commands.spawn(MaterialMeshletMeshBundle {
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            meshlet_mesh: meshlet_mesh_handle.clone(),
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            material: standard_materials.add(StandardMaterial {
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                base_color: match x {
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                    -2 => Srgba::hex("#dc2626").unwrap().into(),
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                    -1 => Srgba::hex("#ea580c").unwrap().into(),
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                    0 => Srgba::hex("#facc15").unwrap().into(),
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                    1 => Srgba::hex("#16a34a").unwrap().into(),
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                    2 => Srgba::hex("#0284c7").unwrap().into(),
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                    _ => unreachable!(),
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                },
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                perceptual_roughness: (x + 2) as f32 / 4.0,
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                ..default()
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            }),
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            transform: Transform::default()
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                .with_scale(Vec3::splat(0.2))
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                .with_translation(Vec3::new(x as f32 / 2.0, 0.0, -0.3)),
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            ..default()
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        });
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    }
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    for x in -2..=2 {
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        commands.spawn(MaterialMeshletMeshBundle {
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            meshlet_mesh: meshlet_mesh_handle.clone(),
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            material: debug_material.clone(),
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            transform: Transform::default()
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                .with_scale(Vec3::splat(0.2))
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                .with_rotation(Quat::from_rotation_y(PI))
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                .with_translation(Vec3::new(x as f32 / 2.0, 0.0, 0.3)),
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            ..default()
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        });
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    }
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
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        material: standard_materials.add(StandardMaterial {
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            base_color: Color::WHITE,
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            perceptual_roughness: 1.0,
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            ..default()
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        }),
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        ..default()
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    });
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}
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#[derive(Asset, TypePath, AsBindGroup, Clone, Default)]
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struct MeshletDebugMaterial {
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    _dummy: (),
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}
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impl Material for MeshletDebugMaterial {}
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