# Objective Fixes #12900 ## Solution Added comment to example indicating that additional audio formats are supported when the feature is added. --------- Co-authored-by: James Liu <contact@jamessliu.com>
		
			
				
	
	
		
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			510 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			510 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates how to load and play an audio file.
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//! For loading additional audio formats, you can enable the corresponding feature for that audio format.
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use bevy::prelude::*;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
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    commands.spawn(AudioBundle {
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        source: asset_server.load("sounds/Windless Slopes.ogg"),
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        ..default()
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    });
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}
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