# Objective - Partially resolves #12639. ## Solution - Deprecate `ReceivedCharacter`. - Replace `ReceivedCharacter` with `KeyboardInput` in the relevant examples. ## Migration Guide - `ReceivedCharacter` is now deprecated, use `KeyboardInput` instead. - Before: ```rust fn listen_characters(events: EventReader<ReceivedCharacter>) { for event in events.read() { info!("{}", event.char); } } ``` After: ```rust fn listen_characters(events: EventReader<KeyboardInput>) { for event in events.read() { // Only check for characters when the key is pressed. if event.state == ButtonState::Released { continue; } // Note that some keys such as `Space` and `Tab` won't be detected as before. // Instead, check for them with `Key::Space` and `Key::Tab`. if let Key::Character(character) = &event.logical_key { info!("{}", character); } } } ``` --------- Co-authored-by: Mike <mike.hsu@gmail.com>
		
			
				
	
	
		
			213 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			213 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Simple text input support
 | 
						|
//!
 | 
						|
//! Return creates a new line, backspace removes the last character.
 | 
						|
//! Clicking toggle IME (Input Method Editor) support, but the font used as limited support of characters.
 | 
						|
//! You should change the provided font with another one to test other languages input.
 | 
						|
 | 
						|
use std::mem;
 | 
						|
 | 
						|
use bevy::{
 | 
						|
    input::{
 | 
						|
        keyboard::{Key, KeyboardInput},
 | 
						|
        ButtonState,
 | 
						|
    },
 | 
						|
    prelude::*,
 | 
						|
};
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .add_systems(Startup, setup_scene)
 | 
						|
        .add_systems(
 | 
						|
            Update,
 | 
						|
            (
 | 
						|
                toggle_ime,
 | 
						|
                listen_ime_events,
 | 
						|
                listen_keyboard_input_events,
 | 
						|
                bubbling_text,
 | 
						|
            ),
 | 
						|
        )
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
 | 
						|
    commands.spawn(Camera2dBundle::default());
 | 
						|
 | 
						|
    let font = asset_server.load("fonts/FiraMono-Medium.ttf");
 | 
						|
 | 
						|
    commands.spawn(
 | 
						|
        TextBundle::from_sections([
 | 
						|
            TextSection {
 | 
						|
                value: "IME Enabled: ".to_string(),
 | 
						|
                style: TextStyle {
 | 
						|
                    font: font.clone_weak(),
 | 
						|
                    font_size: 20.0,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
            },
 | 
						|
            TextSection {
 | 
						|
                value: "false\n".to_string(),
 | 
						|
                style: TextStyle {
 | 
						|
                    font: font.clone_weak(),
 | 
						|
                    font_size: 30.0,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
            },
 | 
						|
            TextSection {
 | 
						|
                value: "IME Active: ".to_string(),
 | 
						|
                style: TextStyle {
 | 
						|
                    font: font.clone_weak(),
 | 
						|
                    font_size: 20.0,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
            },
 | 
						|
            TextSection {
 | 
						|
                value: "false\n".to_string(),
 | 
						|
                style: TextStyle {
 | 
						|
                    font: font.clone_weak(),
 | 
						|
                    font_size: 30.0,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
            },
 | 
						|
            TextSection {
 | 
						|
                value: "click to toggle IME, press return to start a new line\n\n".to_string(),
 | 
						|
                style: TextStyle {
 | 
						|
                    font: font.clone_weak(),
 | 
						|
                    font_size: 18.0,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
            },
 | 
						|
            TextSection {
 | 
						|
                value: "".to_string(),
 | 
						|
                style: TextStyle {
 | 
						|
                    font,
 | 
						|
                    font_size: 25.0,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
            },
 | 
						|
        ])
 | 
						|
        .with_style(Style {
 | 
						|
            position_type: PositionType::Absolute,
 | 
						|
            top: Val::Px(10.0),
 | 
						|
            left: Val::Px(10.0),
 | 
						|
            ..default()
 | 
						|
        }),
 | 
						|
    );
 | 
						|
 | 
						|
    commands.spawn(Text2dBundle {
 | 
						|
        text: Text::from_section(
 | 
						|
            "".to_string(),
 | 
						|
            TextStyle {
 | 
						|
                font: asset_server.load("fonts/FiraMono-Medium.ttf"),
 | 
						|
                font_size: 100.0,
 | 
						|
                ..default()
 | 
						|
            },
 | 
						|
        ),
 | 
						|
        ..default()
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
fn toggle_ime(
 | 
						|
    input: Res<ButtonInput<MouseButton>>,
 | 
						|
    mut windows: Query<&mut Window>,
 | 
						|
    mut text: Query<&mut Text, With<Node>>,
 | 
						|
) {
 | 
						|
    if input.just_pressed(MouseButton::Left) {
 | 
						|
        let mut window = windows.single_mut();
 | 
						|
 | 
						|
        window.ime_position = window.cursor_position().unwrap();
 | 
						|
        window.ime_enabled = !window.ime_enabled;
 | 
						|
 | 
						|
        let mut text = text.single_mut();
 | 
						|
        text.sections[1].value = format!("{}\n", window.ime_enabled);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct Bubble {
 | 
						|
    timer: Timer,
 | 
						|
}
 | 
						|
 | 
						|
fn bubbling_text(
 | 
						|
    mut commands: Commands,
 | 
						|
    mut bubbles: Query<(Entity, &mut Transform, &mut Bubble)>,
 | 
						|
    time: Res<Time>,
 | 
						|
) {
 | 
						|
    for (entity, mut transform, mut bubble) in bubbles.iter_mut() {
 | 
						|
        if bubble.timer.tick(time.delta()).just_finished() {
 | 
						|
            commands.entity(entity).despawn();
 | 
						|
        }
 | 
						|
        transform.translation.y += time.delta_seconds() * 100.0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn listen_ime_events(
 | 
						|
    mut events: EventReader<Ime>,
 | 
						|
    mut status_text: Query<&mut Text, With<Node>>,
 | 
						|
    mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
 | 
						|
) {
 | 
						|
    for event in events.read() {
 | 
						|
        match event {
 | 
						|
            Ime::Preedit { value, cursor, .. } if !cursor.is_none() => {
 | 
						|
                status_text.single_mut().sections[5].value = format!("IME buffer: {value}");
 | 
						|
            }
 | 
						|
            Ime::Preedit { cursor, .. } if cursor.is_none() => {
 | 
						|
                status_text.single_mut().sections[5].value = "".to_string();
 | 
						|
            }
 | 
						|
            Ime::Commit { value, .. } => {
 | 
						|
                edit_text.single_mut().sections[0].value.push_str(value);
 | 
						|
            }
 | 
						|
            Ime::Enabled { .. } => {
 | 
						|
                status_text.single_mut().sections[3].value = "true\n".to_string();
 | 
						|
            }
 | 
						|
            Ime::Disabled { .. } => {
 | 
						|
                status_text.single_mut().sections[3].value = "false\n".to_string();
 | 
						|
            }
 | 
						|
            _ => (),
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn listen_keyboard_input_events(
 | 
						|
    mut commands: Commands,
 | 
						|
    mut events: EventReader<KeyboardInput>,
 | 
						|
    mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
 | 
						|
) {
 | 
						|
    for event in events.read() {
 | 
						|
        // Only trigger changes when the key is first pressed.
 | 
						|
        if event.state == ButtonState::Released {
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
 | 
						|
        match &event.logical_key {
 | 
						|
            Key::Enter => {
 | 
						|
                let mut text = edit_text.single_mut();
 | 
						|
                if text.sections[0].value.is_empty() {
 | 
						|
                    continue;
 | 
						|
                }
 | 
						|
                let old_value = mem::take(&mut text.sections[0].value);
 | 
						|
 | 
						|
                commands.spawn((
 | 
						|
                    Text2dBundle {
 | 
						|
                        text: Text::from_section(old_value, text.sections[0].style.clone()),
 | 
						|
                        ..default()
 | 
						|
                    },
 | 
						|
                    Bubble {
 | 
						|
                        timer: Timer::from_seconds(5.0, TimerMode::Once),
 | 
						|
                    },
 | 
						|
                ));
 | 
						|
            }
 | 
						|
            Key::Space => {
 | 
						|
                edit_text.single_mut().sections[0].value.push(' ');
 | 
						|
            }
 | 
						|
            Key::Backspace => {
 | 
						|
                edit_text.single_mut().sections[0].value.pop();
 | 
						|
            }
 | 
						|
            Key::Character(character) => {
 | 
						|
                edit_text.single_mut().sections[0].value.push_str(character);
 | 
						|
            }
 | 
						|
            _ => continue,
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |