bevy/crates
Jakob Hellermann 60584139de untyped APIs for components and resources (#4447)
# Objective

Even if bevy itself does not provide any builtin scripting or modding APIs, it should have the foundations for building them yourself.
For that it should be enough to have APIs that are not tied to the actual rust types with generics, but rather accept `ComponentId`s and `bevy_ptr` ptrs.

## Solution

Add the following APIs to bevy
```rust
fn EntityRef::get_by_id(ComponentId) -> Option<Ptr<'w>>;
fn EntityMut::get_by_id(ComponentId) -> Option<Ptr<'_>>;
fn EntityMut::get_mut_by_id(ComponentId) -> Option<MutUntyped<'_>>;

fn World::get_resource_by_id(ComponentId) -> Option<Ptr<'_>>;
fn World::get_resource_mut_by_id(ComponentId) -> Option<MutUntyped<'_>>;

// Safety: `value` must point to a valid value of the component
unsafe fn World::insert_resource_by_id(ComponentId, value: OwningPtr);

fn ComponentDescriptor::new_with_layout(..) -> Self;
fn World::init_component_with_descriptor(ComponentDescriptor) -> ComponentId;
```

~~This PR would definitely benefit from #3001 (lifetime'd pointers) to make sure that the lifetimes of the pointers are valid and the my-move pointer in `insert_resource_by_id` could be an `OwningPtr`, but that can be adapter later if/when #3001 is merged.~~

### Not in this PR
- inserting components on entities (this is very tied to types with bundles and the `BundleInserter`)
- an untyped version of a query (needs good API design, has a large implementation complexity, can be done in a third-party crate)

Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
2022-05-30 15:32:47 +00:00
..
bevy_animation Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_app Make bevy_app's optional bevy_reflect dependency actually optional (#4846) 2022-05-26 02:04:22 +00:00
bevy_asset Update ndk-glue requirement from 0.5 to 0.6 (#3624) 2022-05-16 18:32:26 +00:00
bevy_audio Add missing audio/ogg file extensions: .oga, .spx (#4703) 2022-05-09 13:37:40 +00:00
bevy_core Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_core_pipeline Do not create nor execute render passes which have no phase items to draw (#4643) 2022-05-02 20:22:30 +00:00
bevy_derive Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_diagnostic Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs untyped APIs for components and resources (#4447) 2022-05-30 15:32:47 +00:00
bevy_ecs_compile_fail_tests Make derived SystemParam readonly if possible (#4650) 2022-05-09 16:09:33 +00:00
bevy_encase_derive Migrate to encase from crevice (#4339) 2022-05-18 21:09:21 +00:00
bevy_gilrs Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_gltf Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
bevy_hierarchy Support returning data out of with_children (#4708) 2022-05-17 22:37:51 +00:00
bevy_input Update keyboard.rs docs in bevy_input (#4517) 2022-05-17 04:16:54 +00:00
bevy_internal Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_log Update tracing-tracy requirement from 0.8.0 to 0.9.0 (#4786) 2022-05-27 11:54:57 +00:00
bevy_macro_utils bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_pbr Use uniform buffer usage for SkinnedMeshUniform instead of all usages (#4816) 2022-05-20 22:05:32 +00:00
bevy_ptr bevy_ptr works in no_std environments (#4760) 2022-05-16 17:45:10 +00:00
bevy_reflect bevy_reflect: Added get_boxed method to reflect_trait (#4120) 2022-05-20 13:31:49 +00:00
bevy_render OrthographicProjection: place origin at integer pixel with WindowSize scaling mode (#4085) 2022-05-30 15:14:12 +00:00
bevy_scene Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_sprite Migrate to encase from crevice (#4339) 2022-05-18 21:09:21 +00:00
bevy_tasks Remove unused CountdownEvent (#4290) 2022-04-26 21:20:12 +00:00
bevy_text Update layout/style when scale factor changes too (#4689) 2022-05-09 14:18:02 +00:00
bevy_time Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_transform Nightly clippy fixes (#3491) 2022-05-17 04:38:03 +00:00
bevy_ui Migrate to encase from crevice (#4339) 2022-05-18 21:09:21 +00:00
bevy_utils Make public macros more robust with $crate (#4655) 2022-05-06 19:29:45 +00:00
bevy_window Improve docs and naming for RawWindowHandle functionality (#4335) 2022-05-26 00:09:23 +00:00
bevy_winit Optionally resize Window canvas element to fit parent element (#4726) 2022-05-20 23:13:48 +00:00