# Objective I frequently encounter cases where I need to get the opposite direction. This currently requires something like `Direction2d::from_normalized(-*direction)`, which is very inconvenient. ## Solution Implement `Neg` for `Direction2d` and `Direction3d`. |
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| .. | ||
| primitives | ||
| rects | ||
| affine3.rs | ||
| aspect_ratio.rs | ||
| cubic_splines.rs | ||
| lib.rs | ||
| ray.rs | ||