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camera
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Replace multiple calls to add_system with add_systems (#8001)
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2023-03-10 18:15:22 +00:00 |
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color
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Color::Lcha constructors (#8041)
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2023-03-11 18:50:16 +00:00 |
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mesh
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Fix some typos (#7763)
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2023-02-20 22:56:57 +00:00 |
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primitives
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Derive Copy for Aabb (#7401)
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2023-01-30 18:27:58 +00:00 |
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render_graph
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Use position in code when possible (#7621)
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2023-02-11 08:28:14 +00:00 |
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render_phase
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implement TypeUuid for primitives and fix multiple-parameter generics having the same TypeUuid (#6633)
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2023-02-16 17:09:44 +00:00 |
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render_resource
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Fix performance regression with shadow mapping (#7914)
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2023-03-06 00:00:40 +00:00 |
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renderer
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Wgpu 0.15 (#7356)
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2023-01-29 20:27:30 +00:00 |
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texture
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Use Image::default for 1 pixel white texture directly (#7884)
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2023-03-04 12:29:10 +00:00 |
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view
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Replace multiple calls to add_system with add_systems (#8001)
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2023-03-10 18:15:22 +00:00 |
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extract_component.rs
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Support system.in_schedule() and system.on_startup() (#7790)
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2023-02-24 18:33:55 +00:00 |
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extract_param.rs
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Increase type safety and clarity for change detection (#7905)
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2023-03-09 17:17:02 +00:00 |
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extract_resource.rs
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Support system.in_schedule() and system.on_startup() (#7790)
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2023-02-24 18:33:55 +00:00 |
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globals.rs
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Support system.in_schedule() and system.on_startup() (#7790)
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2023-02-24 18:33:55 +00:00 |
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globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
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lib.rs
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Replace multiple calls to add_system with add_systems (#8001)
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2023-03-10 18:15:22 +00:00 |
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pipelined_rendering.rs
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Rename schedule v3 to schedule (#7519)
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2023-02-06 18:44:40 +00:00 |
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render_asset.rs
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Replace multiple calls to add_system with add_systems (#8001)
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2023-03-10 18:15:22 +00:00 |
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settings.rs
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add OpenGL and DX11 backends (#7481)
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2023-02-04 23:20:20 +00:00 |
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spatial_bundle.rs
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enum Visibility component (#6320)
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2022-12-25 00:39:29 +00:00 |