bevy/crates/bevy_render/src
Gilbert Röhrbein 7d5f89cca1
Color::Lcha constructors (#8041)
Co-authored-by: James Liu <contact@jamessliu.com>
2023-03-11 18:50:16 +00:00
..
camera Replace multiple calls to add_system with add_systems (#8001) 2023-03-10 18:15:22 +00:00
color Color::Lcha constructors (#8041) 2023-03-11 18:50:16 +00:00
mesh Fix some typos (#7763) 2023-02-20 22:56:57 +00:00
primitives Derive Copy for Aabb (#7401) 2023-01-30 18:27:58 +00:00
render_graph Use position in code when possible (#7621) 2023-02-11 08:28:14 +00:00
render_phase implement TypeUuid for primitives and fix multiple-parameter generics having the same TypeUuid (#6633) 2023-02-16 17:09:44 +00:00
render_resource Fix performance regression with shadow mapping (#7914) 2023-03-06 00:00:40 +00:00
renderer Wgpu 0.15 (#7356) 2023-01-29 20:27:30 +00:00
texture Use Image::default for 1 pixel white texture directly (#7884) 2023-03-04 12:29:10 +00:00
view Replace multiple calls to add_system with add_systems (#8001) 2023-03-10 18:15:22 +00:00
extract_component.rs Support system.in_schedule() and system.on_startup() (#7790) 2023-02-24 18:33:55 +00:00
extract_param.rs Increase type safety and clarity for change detection (#7905) 2023-03-09 17:17:02 +00:00
extract_resource.rs Support system.in_schedule() and system.on_startup() (#7790) 2023-02-24 18:33:55 +00:00
globals.rs Support system.in_schedule() and system.on_startup() (#7790) 2023-02-24 18:33:55 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
lib.rs Replace multiple calls to add_system with add_systems (#8001) 2023-03-10 18:15:22 +00:00
pipelined_rendering.rs Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
render_asset.rs Replace multiple calls to add_system with add_systems (#8001) 2023-03-10 18:15:22 +00:00
settings.rs add OpenGL and DX11 backends (#7481) 2023-02-04 23:20:20 +00:00
spatial_bundle.rs enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00