bevy/crates/bevy_render/src
Joona Aalto 39d6a745d2
Migrate visibility to required components (#15474)
# Objective

The next step in the migration to required components: Deprecate
`VisibilityBundle` and make `Visibility` require `InheritedVisibility`
and `ViewVisibility`, as per the [chosen
proposal](https://hackmd.io/@bevy/required_components/%2FcO7JPSAQR5G0J_j5wNwtOQ).

## Solution

Deprecate `VisibilityBundle` and make `Visibility` require
`InheritedVisibility` and `ViewVisibility`.

I chose not to deprecate `SpatialBundle` yet, as doing so would mean
that we need to manually add `Visibility` to a bunch of places. It will
be nicer once meshes, sprites, lights, fog, and cameras have been
migrated, since they will require `Transform` and `Visibility` and
therefore not need manually added defaults for them.

---

## Migration Guide

Replace all insertions of `VisibilityBundle` with the `Visibility`
component. The other components required by it will now be inserted
automatically.
2024-09-27 19:06:16 +00:00
..
batching Remove remnant EntityHash and related types from bevy_utils (#15039) 2024-09-09 15:24:17 +00:00
camera Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
diagnostic Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
mesh Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
primitives Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_graph Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_phase Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_resource Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
renderer Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
texture Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
view Migrate visibility to required components (#15474) 2024-09-27 19:06:16 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_instances.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_param.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
lib.rs Migrate visibility to required components (#15474) 2024-09-27 19:06:16 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
render_asset.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
settings.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00
storage.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00