* delegate layout reflection to RenderResourceContext Also: * auto-reflect DynamicBindings * use RenderPipeline::new, update dynamic_bindings linting. * add dynamic binding generation Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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| .. | ||
| mesh_custom_attribute.rs | ||
| shader_custom_material.rs | ||
| shader_defs.rs | ||