# Objective Bevy seems to want to standardize on "American English" spellings. Not sure if this is laid out anywhere in writing, but see also #15947. While perusing the docs for `typos`, I noticed that it has a `locale` config option and tried it out. ## Solution Switch to `en-us` locale in the `typos` config and run `typos -w` ## Migration Guide The following methods or fields have been renamed from `*dependants*` to `*dependents*`. - `ProcessorAssetInfo::dependants` - `ProcessorAssetInfos::add_dependant` - `ProcessorAssetInfos::non_existent_dependants` - `AssetInfo::dependants_waiting_on_load` - `AssetInfo::dependants_waiting_on_recursive_dep_load` - `AssetInfos::loader_dependants` - `AssetInfos::remove_dependants_and_labels`
		
			
				
	
	
		
			261 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
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#[path = "../helpers/camera_controller.rs"]
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mod camera_controller;
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use bevy::{color::palettes::css::*, prelude::*};
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use camera_controller::{CameraController, CameraControllerPlugin};
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use std::f32::consts::PI;
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fn main() {
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    App::new()
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        .add_plugins((DefaultPlugins, CameraControllerPlugin))
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        .init_gizmo_group::<MyRoundGizmos>()
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        .add_systems(Startup, setup)
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        .add_systems(Update, (draw_example_collection, update_config))
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        .run();
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}
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// We can create our own gizmo config group!
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#[derive(Default, Reflect, GizmoConfigGroup)]
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struct MyRoundGizmos {}
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    commands.spawn((
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        Camera3d::default(),
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        Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y),
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        CameraController::default(),
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    ));
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    // plane
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    commands.spawn((
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        Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
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        MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
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    ));
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    // cube
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    commands.spawn((
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        Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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        MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
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        Transform::from_xyz(0.0, 0.5, 0.0),
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    ));
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    // light
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    commands.spawn((
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        PointLight {
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            shadows_enabled: true,
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            ..default()
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        },
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        Transform::from_xyz(4.0, 8.0, 4.0),
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    ));
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    // example instructions
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    commands.spawn((
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        Text::new(
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            "Press 'T' to toggle drawing gizmos on top of everything else in the scene\n\
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            Press 'P' to toggle perspective for line gizmos\n\
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            Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
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            Hold 'Up' or 'Down' to change the line width of round gizmos\n\
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            Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
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            Press 'B' to show all AABB boxes\n\
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            Press 'U' or 'I' to cycle through line styles for straight or round gizmos\n\
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            Press 'J' or 'K' to cycle through line joins for straight or round gizmos",
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        ),
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        Node {
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            position_type: PositionType::Absolute,
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            top: Val::Px(12.0),
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            left: Val::Px(12.0),
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            ..default()
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        },
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    ));
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}
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fn draw_example_collection(
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    mut gizmos: Gizmos,
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    mut my_gizmos: Gizmos<MyRoundGizmos>,
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    time: Res<Time>,
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) {
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    gizmos.grid(
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        Quat::from_rotation_x(PI / 2.),
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        UVec2::splat(20),
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        Vec2::new(2., 2.),
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        // Light gray
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        LinearRgba::gray(0.65),
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    );
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    gizmos.grid(
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        Isometry3d::new(Vec3::splat(10.0), Quat::from_rotation_x(PI / 3. * 2.)),
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        UVec2::splat(20),
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        Vec2::new(2., 2.),
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        PURPLE,
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    );
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    gizmos.sphere(Vec3::splat(10.0), 1.0, PURPLE);
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    gizmos
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        .primitive_3d(
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            &Plane3d {
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                normal: Dir3::Y,
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                half_size: Vec2::splat(1.0),
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            },
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            Isometry3d::new(
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                Vec3::splat(4.0) + Vec2::from(ops::sin_cos(time.elapsed_secs())).extend(0.0),
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                Quat::from_rotation_x(PI / 2. + time.elapsed_secs()),
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            ),
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            GREEN,
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        )
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        .cell_count(UVec2::new(5, 10))
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        .spacing(Vec2::new(0.2, 0.1));
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    gizmos.cuboid(
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        Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
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        BLACK,
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    );
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    gizmos.rect(
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        Isometry3d::new(
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            Vec3::new(ops::cos(time.elapsed_secs()) * 2.5, 1., 0.),
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            Quat::from_rotation_y(PI / 2.),
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        ),
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        Vec2::splat(2.),
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        LIME,
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    );
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    gizmos.cross(Vec3::new(-1., 1., 1.), 0.5, FUCHSIA);
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    let domain = Interval::EVERYWHERE;
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    let curve = function_curve(domain, |t| {
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        (Vec2::from(ops::sin_cos(t * 10.0))).extend(t - 6.0)
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    });
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    let resolution = ((ops::sin(time.elapsed_secs()) + 1.0) * 100.0) as usize;
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    let times_and_colors = (0..=resolution)
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        .map(|n| n as f32 / resolution as f32)
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        .map(|t| t * 5.0)
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        .map(|t| (t, TEAL.mix(&HOT_PINK, t / 5.0)));
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    gizmos.curve_gradient_3d(curve, times_and_colors);
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    my_gizmos.sphere(Vec3::new(1., 0.5, 0.), 0.5, RED);
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    my_gizmos
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        .rounded_cuboid(Vec3::new(-2.0, 0.75, -0.75), Vec3::splat(0.9), TURQUOISE)
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        .edge_radius(0.1)
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        .arc_resolution(4);
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    for y in [0., 0.5, 1.] {
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        gizmos.ray(
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            Vec3::new(1., y, 0.),
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            Vec3::new(-3., ops::sin(time.elapsed_secs() * 3.), 0.),
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            BLUE,
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        );
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    }
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    my_gizmos
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        .arc_3d(
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            180.0_f32.to_radians(),
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            0.2,
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            Isometry3d::new(
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                Vec3::ONE,
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                Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
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            ),
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            ORANGE,
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        )
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        .resolution(10);
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    // Circles have 32 line-segments by default.
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    my_gizmos.circle(Quat::from_rotation_arc(Vec3::Z, Vec3::Y), 3., BLACK);
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    // You may want to increase this for larger circles or spheres.
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    my_gizmos
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        .circle(Quat::from_rotation_arc(Vec3::Z, Vec3::Y), 3.1, NAVY)
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        .resolution(64);
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    my_gizmos
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        .sphere(Isometry3d::IDENTITY, 3.2, BLACK)
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        .resolution(64);
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    gizmos.arrow(Vec3::ZERO, Vec3::splat(1.5), YELLOW);
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    // You can create more complex arrows using the arrow builder.
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    gizmos
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        .arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
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        .with_double_end()
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        .with_tip_length(0.5);
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}
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fn update_config(
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    mut config_store: ResMut<GizmoConfigStore>,
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    keyboard: Res<ButtonInput<KeyCode>>,
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    time: Res<Time>,
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) {
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    if keyboard.just_pressed(KeyCode::KeyT) {
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        for (_, config, _) in config_store.iter_mut() {
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            config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
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        }
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    }
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    if keyboard.just_pressed(KeyCode::KeyP) {
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        for (_, config, _) in config_store.iter_mut() {
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            // Toggle line_perspective
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            config.line_perspective ^= true;
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            // Increase the line width when line_perspective is on
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            config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
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        }
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    }
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    let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
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    if keyboard.pressed(KeyCode::ArrowRight) {
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        config.line_width += 5. * time.delta_secs();
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        config.line_width = config.line_width.clamp(0., 50.);
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    }
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    if keyboard.pressed(KeyCode::ArrowLeft) {
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        config.line_width -= 5. * time.delta_secs();
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        config.line_width = config.line_width.clamp(0., 50.);
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    }
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    if keyboard.just_pressed(KeyCode::Digit1) {
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        config.enabled ^= true;
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    }
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    if keyboard.just_pressed(KeyCode::KeyU) {
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        config.line_style = match config.line_style {
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            GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
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            _ => GizmoLineStyle::Solid,
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        };
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    }
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    if keyboard.just_pressed(KeyCode::KeyJ) {
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        config.line_joints = match config.line_joints {
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            GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
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            GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
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            GizmoLineJoint::Round(_) => GizmoLineJoint::None,
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            GizmoLineJoint::None => GizmoLineJoint::Bevel,
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        };
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    }
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    let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
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    if keyboard.pressed(KeyCode::ArrowUp) {
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        my_config.line_width += 5. * time.delta_secs();
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        my_config.line_width = my_config.line_width.clamp(0., 50.);
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    }
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    if keyboard.pressed(KeyCode::ArrowDown) {
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        my_config.line_width -= 5. * time.delta_secs();
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        my_config.line_width = my_config.line_width.clamp(0., 50.);
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    }
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    if keyboard.just_pressed(KeyCode::Digit2) {
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        my_config.enabled ^= true;
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    }
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    if keyboard.just_pressed(KeyCode::KeyI) {
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        my_config.line_style = match my_config.line_style {
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            GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
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            _ => GizmoLineStyle::Solid,
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        };
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    }
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    if keyboard.just_pressed(KeyCode::KeyK) {
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        my_config.line_joints = match my_config.line_joints {
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            GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
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            GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
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            GizmoLineJoint::Round(_) => GizmoLineJoint::None,
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            GizmoLineJoint::None => GizmoLineJoint::Bevel,
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        };
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    }
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    if keyboard.just_pressed(KeyCode::KeyB) {
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        // AABB gizmos are normally only drawn on entities with a ShowAabbGizmo component
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        // We can change this behavior in the configuration of AabbGizmoGroup
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        config_store.config_mut::<AabbGizmoConfigGroup>().1.draw_all ^= true;
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    }
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}
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