 cf4baf8fbf
			
		
	
	
		cf4baf8fbf
		
			
		
	
	
	
	
		
			
			# Objective Fixes #13427. ## Solution I changed the traits, and updated all usages. ## Testing The `render_primitives` example still works perfectly. --- ## Changelog - Made `gizmos.primitive_2d()` and `gizmos.primitive_3d()` take the primitives by ref. ## Migration Guide - Any usages of `gizmos.primitive_2d()` and/or `gizmos.primitive_3d()` need to be updated to pass the primitive in by reference.
		
			
				
	
	
		
			439 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			439 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates bounding volume intersections.
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| 
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| use bevy::{color::palettes::css::*, math::bounding::*, prelude::*};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .init_state::<Test>()
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|         .add_systems(Startup, setup)
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|         .add_systems(
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|             Update,
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|             (update_text, spin, update_volumes, update_test_state),
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|         )
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|         .add_systems(
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|             PostUpdate,
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|             (
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|                 render_shapes,
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|                 (
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|                     aabb_intersection_system.run_if(in_state(Test::AabbSweep)),
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|                     circle_intersection_system.run_if(in_state(Test::CircleSweep)),
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|                     ray_cast_system.run_if(in_state(Test::RayCast)),
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|                     aabb_cast_system.run_if(in_state(Test::AabbCast)),
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|                     bounding_circle_cast_system.run_if(in_state(Test::CircleCast)),
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|                 ),
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|                 render_volumes,
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|             )
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|                 .chain(),
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|         )
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|         .run();
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| }
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| 
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| #[derive(Component)]
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| struct Spin;
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| 
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| fn spin(time: Res<Time>, mut query: Query<&mut Transform, With<Spin>>) {
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|     for mut transform in query.iter_mut() {
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|         transform.rotation *= Quat::from_rotation_z(time.delta_seconds() / 5.);
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|     }
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| }
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| 
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| #[derive(States, Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
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| enum Test {
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|     AabbSweep,
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|     CircleSweep,
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|     #[default]
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|     RayCast,
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|     AabbCast,
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|     CircleCast,
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| }
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| 
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| fn update_test_state(
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|     keycode: Res<ButtonInput<KeyCode>>,
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|     cur_state: Res<State<Test>>,
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|     mut state: ResMut<NextState<Test>>,
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| ) {
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|     if !keycode.just_pressed(KeyCode::Space) {
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|         return;
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|     }
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| 
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|     use Test::*;
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|     let next = match **cur_state {
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|         AabbSweep => CircleSweep,
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|         CircleSweep => RayCast,
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|         RayCast => AabbCast,
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|         AabbCast => CircleCast,
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|         CircleCast => AabbSweep,
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|     };
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|     state.set(next);
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| }
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| 
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| fn update_text(mut text: Query<&mut Text>, cur_state: Res<State<Test>>) {
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|     if !cur_state.is_changed() {
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|         return;
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|     }
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| 
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|     let mut text = text.single_mut();
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|     let text = &mut text.sections[0].value;
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|     text.clear();
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| 
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|     text.push_str("Intersection test:\n");
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|     use Test::*;
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|     for &test in &[AabbSweep, CircleSweep, RayCast, AabbCast, CircleCast] {
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|         let s = if **cur_state == test { "*" } else { " " };
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|         text.push_str(&format!(" {s} {test:?} {s}\n"));
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|     }
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|     text.push_str("\npress Space to cycle");
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| }
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| 
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| #[derive(Component)]
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| enum Shape {
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|     Rectangle(Rectangle),
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|     Circle(Circle),
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|     Triangle(Triangle2d),
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|     Line(Segment2d),
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|     Capsule(Capsule2d),
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|     Polygon(RegularPolygon),
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| }
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| 
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| fn render_shapes(mut gizmos: Gizmos, query: Query<(&Shape, &Transform)>) {
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|     let color = GRAY;
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|     for (shape, transform) in query.iter() {
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|         let translation = transform.translation.xy();
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|         let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
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|         match shape {
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|             Shape::Rectangle(r) => {
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|                 gizmos.primitive_2d(r, translation, rotation, color);
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|             }
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|             Shape::Circle(c) => {
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|                 gizmos.primitive_2d(c, translation, rotation, color);
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|             }
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|             Shape::Triangle(t) => {
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|                 gizmos.primitive_2d(t, translation, rotation, color);
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|             }
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|             Shape::Line(l) => {
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|                 gizmos.primitive_2d(l, translation, rotation, color);
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|             }
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|             Shape::Capsule(c) => {
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|                 gizmos.primitive_2d(c, translation, rotation, color);
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|             }
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|             Shape::Polygon(p) => {
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|                 gizmos.primitive_2d(p, translation, rotation, color);
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|             }
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|         }
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|     }
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| }
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| 
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| #[derive(Component)]
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| enum DesiredVolume {
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|     Aabb,
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|     Circle,
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| }
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| 
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| #[derive(Component, Debug)]
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| enum CurrentVolume {
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|     Aabb(Aabb2d),
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|     Circle(BoundingCircle),
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| }
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| 
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| fn update_volumes(
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|     mut commands: Commands,
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|     query: Query<
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|         (Entity, &DesiredVolume, &Shape, &Transform),
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|         Or<(Changed<DesiredVolume>, Changed<Shape>, Changed<Transform>)>,
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|     >,
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| ) {
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|     for (entity, desired_volume, shape, transform) in query.iter() {
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|         let translation = transform.translation.xy();
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|         let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
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|         match desired_volume {
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|             DesiredVolume::Aabb => {
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|                 let aabb = match shape {
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|                     Shape::Rectangle(r) => r.aabb_2d(translation, rotation),
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|                     Shape::Circle(c) => c.aabb_2d(translation, rotation),
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|                     Shape::Triangle(t) => t.aabb_2d(translation, rotation),
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|                     Shape::Line(l) => l.aabb_2d(translation, rotation),
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|                     Shape::Capsule(c) => c.aabb_2d(translation, rotation),
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|                     Shape::Polygon(p) => p.aabb_2d(translation, rotation),
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|                 };
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|                 commands.entity(entity).insert(CurrentVolume::Aabb(aabb));
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|             }
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|             DesiredVolume::Circle => {
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|                 let circle = match shape {
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|                     Shape::Rectangle(r) => r.bounding_circle(translation, rotation),
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|                     Shape::Circle(c) => c.bounding_circle(translation, rotation),
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|                     Shape::Triangle(t) => t.bounding_circle(translation, rotation),
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|                     Shape::Line(l) => l.bounding_circle(translation, rotation),
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|                     Shape::Capsule(c) => c.bounding_circle(translation, rotation),
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|                     Shape::Polygon(p) => p.bounding_circle(translation, rotation),
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|                 };
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|                 commands
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|                     .entity(entity)
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|                     .insert(CurrentVolume::Circle(circle));
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|             }
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|         }
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|     }
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| }
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| 
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| fn render_volumes(mut gizmos: Gizmos, query: Query<(&CurrentVolume, &Intersects)>) {
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|     for (volume, intersects) in query.iter() {
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|         let color = if **intersects { AQUA } else { ORANGE_RED };
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|         match volume {
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|             CurrentVolume::Aabb(a) => {
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|                 gizmos.rect_2d(a.center(), 0., a.half_size() * 2., color);
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|             }
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|             CurrentVolume::Circle(c) => {
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|                 gizmos.circle_2d(c.center(), c.radius(), color);
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|             }
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|         }
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|     }
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| }
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| 
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| #[derive(Component, Deref, DerefMut, Default)]
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| struct Intersects(bool);
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| 
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| const OFFSET_X: f32 = 125.;
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| const OFFSET_Y: f32 = 75.;
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| 
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| fn setup(mut commands: Commands, loader: Res<AssetServer>) {
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|     commands.spawn(Camera2dBundle::default());
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|     commands.spawn((
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|         SpatialBundle {
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|             transform: Transform::from_xyz(-OFFSET_X, OFFSET_Y, 0.),
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|             ..default()
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|         },
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|         Shape::Circle(Circle::new(45.)),
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|         DesiredVolume::Aabb,
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|         Intersects::default(),
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|     ));
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| 
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|     commands.spawn((
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|         SpatialBundle {
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|             transform: Transform::from_xyz(0., OFFSET_Y, 0.),
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|             ..default()
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|         },
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|         Shape::Rectangle(Rectangle::new(80., 80.)),
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|         Spin,
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|         DesiredVolume::Circle,
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|         Intersects::default(),
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|     ));
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| 
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|     commands.spawn((
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|         SpatialBundle {
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|             transform: Transform::from_xyz(OFFSET_X, OFFSET_Y, 0.),
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|             ..default()
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|         },
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|         Shape::Triangle(Triangle2d::new(
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|             Vec2::new(-40., -40.),
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|             Vec2::new(-20., 40.),
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|             Vec2::new(40., 50.),
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|         )),
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|         Spin,
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|         DesiredVolume::Aabb,
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|         Intersects::default(),
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|     ));
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| 
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|     commands.spawn((
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|         SpatialBundle {
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|             transform: Transform::from_xyz(-OFFSET_X, -OFFSET_Y, 0.),
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|             ..default()
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|         },
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|         Shape::Line(Segment2d::new(Dir2::from_xy(1., 0.3).unwrap(), 90.)),
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|         Spin,
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|         DesiredVolume::Circle,
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|         Intersects::default(),
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|     ));
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| 
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|     commands.spawn((
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|         SpatialBundle {
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|             transform: Transform::from_xyz(0., -OFFSET_Y, 0.),
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|             ..default()
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|         },
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|         Shape::Capsule(Capsule2d::new(25., 50.)),
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|         Spin,
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|         DesiredVolume::Aabb,
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|         Intersects::default(),
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|     ));
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| 
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|     commands.spawn((
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|         SpatialBundle {
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|             transform: Transform::from_xyz(OFFSET_X, -OFFSET_Y, 0.),
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|             ..default()
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|         },
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|         Shape::Polygon(RegularPolygon::new(50., 6)),
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|         Spin,
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|         DesiredVolume::Circle,
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|         Intersects::default(),
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|     ));
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| 
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|     commands.spawn(
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|         TextBundle::from_section(
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|             "",
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|             TextStyle {
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|                 font: loader.load("fonts/FiraMono-Medium.ttf"),
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|                 font_size: 26.0,
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|                 ..default()
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|             },
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|         )
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|         .with_style(Style {
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|             position_type: PositionType::Absolute,
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|             bottom: Val::Px(10.0),
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|             left: Val::Px(10.0),
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|             ..default()
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|         }),
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|     );
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| }
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| 
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| fn draw_filled_circle(gizmos: &mut Gizmos, position: Vec2, color: Srgba) {
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|     for r in [1., 2., 3.] {
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|         gizmos.circle_2d(position, r, color);
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|     }
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| }
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| 
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| fn draw_ray(gizmos: &mut Gizmos, ray: &RayCast2d) {
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|     gizmos.line_2d(
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|         ray.ray.origin,
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|         ray.ray.origin + *ray.ray.direction * ray.max,
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|         WHITE,
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|     );
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|     draw_filled_circle(gizmos, ray.ray.origin, FUCHSIA);
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| }
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| 
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| fn get_and_draw_ray(gizmos: &mut Gizmos, time: &Time) -> RayCast2d {
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|     let ray = Vec2::new(time.elapsed_seconds().cos(), time.elapsed_seconds().sin());
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|     let dist = 150. + (0.5 * time.elapsed_seconds()).sin().abs() * 500.;
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| 
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|     let aabb_ray = Ray2d {
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|         origin: ray * 250.,
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|         direction: Dir2::new_unchecked(-ray),
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|     };
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|     let ray_cast = RayCast2d::from_ray(aabb_ray, dist - 20.);
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| 
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|     draw_ray(gizmos, &ray_cast);
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|     ray_cast
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| }
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| 
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| fn ray_cast_system(
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|     mut gizmos: Gizmos,
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|     time: Res<Time>,
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|     mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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| ) {
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|     let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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| 
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|     for (volume, mut intersects) in volumes.iter_mut() {
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|         let toi = match volume {
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|             CurrentVolume::Aabb(a) => ray_cast.aabb_intersection_at(a),
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|             CurrentVolume::Circle(c) => ray_cast.circle_intersection_at(c),
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|         };
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|         **intersects = toi.is_some();
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|         if let Some(toi) = toi {
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|             draw_filled_circle(
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|                 &mut gizmos,
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|                 ray_cast.ray.origin + *ray_cast.ray.direction * toi,
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|                 LIME,
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|             );
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|         }
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|     }
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| }
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| 
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| fn aabb_cast_system(
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|     mut gizmos: Gizmos,
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|     time: Res<Time>,
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|     mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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| ) {
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|     let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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|     let aabb_cast = AabbCast2d {
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|         aabb: Aabb2d::new(Vec2::ZERO, Vec2::splat(15.)),
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|         ray: ray_cast,
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|     };
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| 
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|     for (volume, mut intersects) in volumes.iter_mut() {
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|         let toi = match *volume {
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|             CurrentVolume::Aabb(a) => aabb_cast.aabb_collision_at(a),
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|             CurrentVolume::Circle(_) => None,
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|         };
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| 
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|         **intersects = toi.is_some();
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|         if let Some(toi) = toi {
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|             gizmos.rect_2d(
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|                 aabb_cast.ray.ray.origin + *aabb_cast.ray.ray.direction * toi,
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|                 0.,
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|                 aabb_cast.aabb.half_size() * 2.,
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|                 LIME,
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|             );
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|         }
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|     }
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| }
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| 
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| fn bounding_circle_cast_system(
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|     mut gizmos: Gizmos,
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|     time: Res<Time>,
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|     mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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| ) {
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|     let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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|     let circle_cast = BoundingCircleCast {
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|         circle: BoundingCircle::new(Vec2::ZERO, 15.),
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|         ray: ray_cast,
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|     };
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| 
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|     for (volume, mut intersects) in volumes.iter_mut() {
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|         let toi = match *volume {
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|             CurrentVolume::Aabb(_) => None,
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|             CurrentVolume::Circle(c) => circle_cast.circle_collision_at(c),
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|         };
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| 
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|         **intersects = toi.is_some();
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|         if let Some(toi) = toi {
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|             gizmos.circle_2d(
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|                 circle_cast.ray.ray.origin + *circle_cast.ray.ray.direction * toi,
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|                 circle_cast.circle.radius(),
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|                 LIME,
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|             );
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|         }
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|     }
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| }
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| 
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| fn get_intersection_position(time: &Time) -> Vec2 {
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|     let x = (0.8 * time.elapsed_seconds()).cos() * 250.;
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|     let y = (0.4 * time.elapsed_seconds()).sin() * 100.;
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|     Vec2::new(x, y)
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| }
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| 
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| fn aabb_intersection_system(
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|     mut gizmos: Gizmos,
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|     time: Res<Time>,
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|     mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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| ) {
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|     let center = get_intersection_position(&time);
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|     let aabb = Aabb2d::new(center, Vec2::splat(50.));
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|     gizmos.rect_2d(center, 0., aabb.half_size() * 2., YELLOW);
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| 
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|     for (volume, mut intersects) in volumes.iter_mut() {
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|         let hit = match volume {
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|             CurrentVolume::Aabb(a) => aabb.intersects(a),
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|             CurrentVolume::Circle(c) => aabb.intersects(c),
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|         };
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| 
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|         **intersects = hit;
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|     }
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| }
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| 
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| fn circle_intersection_system(
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|     mut gizmos: Gizmos,
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|     time: Res<Time>,
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|     mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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| ) {
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|     let center = get_intersection_position(&time);
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|     let circle = BoundingCircle::new(center, 50.);
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|     gizmos.circle_2d(center, circle.radius(), YELLOW);
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| 
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|     for (volume, mut intersects) in volumes.iter_mut() {
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|         let hit = match volume {
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|             CurrentVolume::Aabb(a) => circle.intersects(a),
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|             CurrentVolume::Circle(c) => circle.intersects(c),
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|         };
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| 
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|         **intersects = hit;
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|     }
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| }
 |