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asset.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
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copy_material_depth.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
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cull_clusters.wgsl
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Misc meshlet changes (#13705)
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2024-06-06 17:10:07 +00:00 |
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downsample_depth.wgsl
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Meshlet single pass depth downsampling (SPD) (#13003)
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2024-06-03 12:41:14 +00:00 |
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dummy_visibility_buffer_resolve.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
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fill_cluster_buffers.wgsl
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Meshlet single pass depth downsampling (SPD) (#13003)
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2024-06-03 12:41:14 +00:00 |
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from_mesh.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
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gpu_scene.rs
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
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material_draw_nodes.rs
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Add Skybox Motion Vectors (#13617)
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2024-06-02 16:09:28 +00:00 |
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material_draw_prepare.rs
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Remove unnecessary .view_layouts (#13394)
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2024-05-16 19:12:36 +00:00 |
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meshlet_bindings.wgsl
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Meshlet remove per-cluster data upload (#13125)
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2024-05-04 19:56:19 +00:00 |
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meshlet_mesh_material.wgsl
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Meshlet misc (#13761)
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2024-06-10 13:06:08 +00:00 |
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meshlet_preview.png
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
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mod.rs
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Fix lints introduced in Rust beta 1.80 (#13899)
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2024-06-17 17:22:01 +00:00 |
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persistent_buffer_impls.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
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persistent_buffer.rs
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Make PersistentGpuBufferable a safe trait (#12744)
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2024-03-29 13:14:34 +00:00 |
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pipelines.rs
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Misc meshlet changes (#13705)
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2024-06-06 17:10:07 +00:00 |
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visibility_buffer_raster_node.rs
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Meshlet single pass depth downsampling (SPD) (#13003)
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2024-06-03 12:41:14 +00:00 |
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visibility_buffer_raster.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
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visibility_buffer_resolve.wgsl
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Fix meshlet vertex attribute interpolation (#13775)
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2024-06-10 20:18:43 +00:00 |