bevy/crates/bevy_pbr/src/meshlet
Jan Hohenheim 6273227e09
Fix lints introduced in Rust beta 1.80 (#13899)
Resolves #13895

Mostly just involves being more explicit about which parts of the docs
belong to a list and which begin a new paragraph.
- found a few docs that were malformed because of exactly this, so I
fixed that by introducing a paragraph
- added indentation to nearly all multiline lists
- fixed a few minor typos
- added `#[allow(dead_code)]` to types that are needed to test
annotations but are never constructed
([here](https://github.com/bevyengine/bevy/pull/13899/files#diff-b02b63604e569c8577c491e7a2030d456886d8f6716eeccd46b11df8aac75dafR1514)
and
[here](https://github.com/bevyengine/bevy/pull/13899/files#diff-b02b63604e569c8577c491e7a2030d456886d8f6716eeccd46b11df8aac75dafR1523))
- verified that  `cargo +beta run -p ci -- lints` passes
- verified that `cargo +beta run -p ci -- test` passes
2024-06-17 17:22:01 +00:00
..
asset.rs Meshlet continuous LOD (#12755) 2024-04-23 21:43:53 +00:00
copy_material_depth.wgsl Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
cull_clusters.wgsl Misc meshlet changes (#13705) 2024-06-06 17:10:07 +00:00
downsample_depth.wgsl Meshlet single pass depth downsampling (SPD) (#13003) 2024-06-03 12:41:14 +00:00
dummy_visibility_buffer_resolve.wgsl Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
fill_cluster_buffers.wgsl Meshlet single pass depth downsampling (SPD) (#13003) 2024-06-03 12:41:14 +00:00
from_mesh.rs Meshlet continuous LOD (#12755) 2024-04-23 21:43:53 +00:00
gpu_scene.rs Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
material_draw_nodes.rs Add Skybox Motion Vectors (#13617) 2024-06-02 16:09:28 +00:00
material_draw_prepare.rs Remove unnecessary .view_layouts (#13394) 2024-05-16 19:12:36 +00:00
meshlet_bindings.wgsl Meshlet remove per-cluster data upload (#13125) 2024-05-04 19:56:19 +00:00
meshlet_mesh_material.wgsl Meshlet misc (#13761) 2024-06-10 13:06:08 +00:00
meshlet_preview.png Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
mod.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
persistent_buffer_impls.rs Meshlet continuous LOD (#12755) 2024-04-23 21:43:53 +00:00
persistent_buffer.rs Make PersistentGpuBufferable a safe trait (#12744) 2024-03-29 13:14:34 +00:00
pipelines.rs Misc meshlet changes (#13705) 2024-06-06 17:10:07 +00:00
visibility_buffer_raster_node.rs Meshlet single pass depth downsampling (SPD) (#13003) 2024-06-03 12:41:14 +00:00
visibility_buffer_raster.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
visibility_buffer_resolve.wgsl Fix meshlet vertex attribute interpolation (#13775) 2024-06-10 20:18:43 +00:00