..  
		
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										batching
									
								 
							
						
					 
				 
				
					
						
							
							Generate MeshUniforms on the GPU via compute shader where available. ( #12773 ) 
						
					 
				 
				2024-04-10 05:33:32 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										camera
									
								 
							
						
					 
				 
				
					
						
							
							Consolidate Render(Ui)Materials(2d) into RenderAssets ( #12827 ) 
						
					 
				 
				2024-04-09 13:26:34 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										diagnostic
									
								 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										mesh
									
								 
							
						
					 
				 
				
					
						
							
							Enable clippy::ref_as_ptr ( #12918 ) 
						
					 
				 
				2024-04-10 20:16:48 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										primitives
									
								 
							
						
					 
				 
				
					
						
							
							Reflect default in some types on  bevy_render ( #12580 ) 
						
					 
				 
				2024-03-19 22:50:17 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_graph
									
								 
							
						
					 
				 
				
					
						
							
							Moves intern and label modules into bevy_ecs ( #12772 ) 
						
					 
				 
				2024-04-08 15:34:11 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_phase
									
								 
							
						
					 
				 
				
					
						
							
							Generate MeshUniforms on the GPU via compute shader where available. ( #12773 ) 
						
					 
				 
				2024-04-10 05:33:32 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_resource
									
								 
							
						
					 
				 
				
					
						
							
							Generate MeshUniforms on the GPU via compute shader where available. ( #12773 ) 
						
					 
				 
				2024-04-10 05:33:32 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										renderer
									
								 
							
						
					 
				 
				
					
						
							
							Disable RAY_QUERY and RAY_TRACING_ACCELERATION_STRUCTURE by default ( #12862 ) 
						
					 
				 
				2024-04-04 19:20:19 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										texture
									
								 
							
						
					 
				 
				
					
						
							
							Fixed crash when transcoding one- or two-channel KTX2 textures ( #12629 ) 
						
					 
				 
				2024-04-14 14:40:10 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										view
									
								 
							
						
					 
				 
				
					
						
							
							Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. ( #12582 ) 
						
					 
				 
				2024-04-11 20:33:20 +00:00  
		
			
			
			
			
				
					
						
							
								alpha.rs 
							
						
					 
				 
				
					
						
							
							Move AlphaMode into bevy_render ( #12012 ) 
						
					 
				 
				2024-02-21 19:34:10 +00:00  
		
			
			
			
			
				
					
						
							
								extract_component.rs 
							
						
					 
				 
				
					
						
							
							Fix some nightly Clippy lints ( #12927 ) 
						
					 
				 
				2024-04-13 02:05:38 +00:00  
		
			
			
			
			
				
					
						
							
								extract_instances.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								extract_param.rs 
							
						
					 
				 
				
					
						
							
							Enable the unsafe_op_in_unsafe_fn lint ( #11591 ) 
						
					 
				 
				2024-01-28 23:18:11 +00:00  
		
			
			
			
			
				
					
						
							
								extract_resource.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								globals.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								globals.wgsl 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								gpu_component_array_buffer.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								lib.rs 
							
						
					 
				 
				
					
						
							
							Consolidate Render(Ui)Materials(2d) into RenderAssets ( #12827 ) 
						
					 
				 
				2024-04-09 13:26:34 +00:00  
		
			
			
			
			
				
					
						
							
								maths.wgsl 
							
						
					 
				 
				
					
						
							
							Implement percentage-closer filtering (PCF) for point lights. ( #12910 ) 
						
					 
				 
				2024-04-10 20:16:08 +00:00  
		
			
			
			
			
				
					
						
							
								pipelined_rendering.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								render_asset.rs 
							
						
					 
				 
				
					
						
							
							Consolidate Render(Ui)Materials(2d) into RenderAssets ( #12827 ) 
						
					 
				 
				2024-04-09 13:26:34 +00:00  
		
			
			
			
			
				
					
						
							
								settings.rs 
							
						
					 
				 
				
					
						
							
							Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 ) 
						
					 
				 
				2024-01-26 18:14:21 +00:00  
		
			
			
			
			
				
					
						
							
								spatial_bundle.rs