![]() # Objective - Get in-engine shader hot reloading working ## Solution - Adopt #12009 - Cut back on everything possible to land an MVP: we only hot-reload PBR in deferred shading mode. This is to minimize the diff and avoid merge hell. The rest shall come in followups. ## Testing - `cargo run --example pbr --features="embedded_watcher"` and edit some pbr shader code |
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README.md |