bevy/crates/bevy_render
atlv 139515278c
Use embedded_asset to load PBR shaders (#19137)
# Objective

- Get in-engine shader hot reloading working

## Solution

- Adopt #12009
- Cut back on everything possible to land an MVP: we only hot-reload PBR
in deferred shading mode. This is to minimize the diff and avoid merge
hell. The rest shall come in followups.

## Testing

- `cargo run --example pbr --features="embedded_watcher"` and edit some
pbr shader code
2025-05-16 05:47:34 +00:00
..
macros Add bindless support back to ExtendedMaterial. (#18025) 2025-04-09 15:34:44 +00:00
src Use embedded_asset to load PBR shaders (#19137) 2025-05-16 05:47:34 +00:00
Cargo.toml Update ktx2 to 0.4.0 (#19073) 2025-05-05 16:42:36 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Render

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