bevy/crates/bevy_render/src/render_phase
James Liu 512b7463a3
Disentangle bevy_utils/bevy_core's reexported dependencies (#12313)
# Objective
Make bevy_utils less of a compilation bottleneck. Tackle #11478.

## Solution
* Move all of the directly reexported dependencies and move them to
where they're actually used.
* Remove the UUID utilities that have gone unused since `TypePath` took
over for `TypeUuid`.
* There was also a extraneous bytemuck dependency on `bevy_core` that
has not been used for a long time (since `encase` became the primary way
to prepare GPU buffers).
* Remove the `all_tuples` macro reexport from bevy_ecs since it's
accessible from `bevy_utils`.

---

## Changelog
Removed: Many of the reexports from bevy_utils (petgraph, uuid, nonmax,
smallvec, and thiserror).
Removed: bevy_core's reexports of bytemuck.

## Migration Guide
bevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror
have been removed.

bevy_core' reexports of bytemuck's types has been removed. 

Add them as dependencies in your own crate instead.
2024-03-07 02:30:15 +00:00
..
draw_state.rs Port bevy_core_pipeline to LinearRgba (#12116) 2024-02-26 12:25:11 +00:00
draw.rs Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
mod.rs Disentangle bevy_utils/bevy_core's reexported dependencies (#12313) 2024-03-07 02:30:15 +00:00
rangefinder.rs Reduce the size of MeshUniform to improve performance (#9416) 2023-08-15 06:00:23 +00:00