# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
		
			
				
	
	
		
			330 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example showcases different blend modes.
 | 
						|
//!
 | 
						|
//! ## Controls
 | 
						|
//!
 | 
						|
//! | Key Binding        | Action                              |
 | 
						|
//! |:-------------------|:------------------------------------|
 | 
						|
//! | `Up` / `Down`      | Increase / Decrease Alpha           |
 | 
						|
//! | `Left` / `Right`   | Rotate Camera                       |
 | 
						|
//! | `H`                | Toggle HDR                          |
 | 
						|
//! | `Spacebar`         | Toggle Unlit                        |
 | 
						|
//! | `C`                | Randomize Colors                    |
 | 
						|
 | 
						|
use bevy::{color::palettes::css::ORANGE, prelude::*};
 | 
						|
use rand::random;
 | 
						|
 | 
						|
fn main() {
 | 
						|
    let mut app = App::new();
 | 
						|
 | 
						|
    app.add_plugins(DefaultPlugins)
 | 
						|
        .add_systems(Startup, setup)
 | 
						|
        .add_systems(Update, example_control_system);
 | 
						|
 | 
						|
    // Unfortunately, MSAA and HDR are not supported simultaneously under WebGL.
 | 
						|
    // Since this example uses HDR, we must disable MSAA for Wasm builds, at least
 | 
						|
    // until WebGPU is ready and no longer behind a feature flag in Web browsers.
 | 
						|
    #[cfg(target_arch = "wasm32")]
 | 
						|
    app.insert_resource(Msaa::Off);
 | 
						|
 | 
						|
    app.run();
 | 
						|
}
 | 
						|
 | 
						|
/// set up a simple 3D scene
 | 
						|
fn setup(
 | 
						|
    mut commands: Commands,
 | 
						|
    mut meshes: ResMut<Assets<Mesh>>,
 | 
						|
    mut materials: ResMut<Assets<StandardMaterial>>,
 | 
						|
    asset_server: Res<AssetServer>,
 | 
						|
) {
 | 
						|
    let base_color = Color::srgb(0.9, 0.2, 0.3);
 | 
						|
    let icosphere_mesh = meshes.add(Sphere::new(0.9).mesh().ico(7).unwrap());
 | 
						|
 | 
						|
    // Opaque
 | 
						|
    let opaque = commands
 | 
						|
        .spawn((
 | 
						|
            Mesh3d(icosphere_mesh.clone()),
 | 
						|
            MeshMaterial3d(materials.add(StandardMaterial {
 | 
						|
                base_color,
 | 
						|
                alpha_mode: AlphaMode::Opaque,
 | 
						|
                ..default()
 | 
						|
            })),
 | 
						|
            Transform::from_xyz(-4.0, 0.0, 0.0),
 | 
						|
            ExampleControls {
 | 
						|
                unlit: true,
 | 
						|
                color: true,
 | 
						|
            },
 | 
						|
        ))
 | 
						|
        .id();
 | 
						|
 | 
						|
    // Blend
 | 
						|
    let blend = commands
 | 
						|
        .spawn((
 | 
						|
            Mesh3d(icosphere_mesh.clone()),
 | 
						|
            MeshMaterial3d(materials.add(StandardMaterial {
 | 
						|
                base_color,
 | 
						|
                alpha_mode: AlphaMode::Blend,
 | 
						|
                ..default()
 | 
						|
            })),
 | 
						|
            Transform::from_xyz(-2.0, 0.0, 0.0),
 | 
						|
            ExampleControls {
 | 
						|
                unlit: true,
 | 
						|
                color: true,
 | 
						|
            },
 | 
						|
        ))
 | 
						|
        .id();
 | 
						|
 | 
						|
    // Premultiplied
 | 
						|
    let premultiplied = commands
 | 
						|
        .spawn((
 | 
						|
            Mesh3d(icosphere_mesh.clone()),
 | 
						|
            MeshMaterial3d(materials.add(StandardMaterial {
 | 
						|
                base_color,
 | 
						|
                alpha_mode: AlphaMode::Premultiplied,
 | 
						|
                ..default()
 | 
						|
            })),
 | 
						|
            Transform::from_xyz(0.0, 0.0, 0.0),
 | 
						|
            ExampleControls {
 | 
						|
                unlit: true,
 | 
						|
                color: true,
 | 
						|
            },
 | 
						|
        ))
 | 
						|
        .id();
 | 
						|
 | 
						|
    // Add
 | 
						|
    let add = commands
 | 
						|
        .spawn((
 | 
						|
            Mesh3d(icosphere_mesh.clone()),
 | 
						|
            MeshMaterial3d(materials.add(StandardMaterial {
 | 
						|
                base_color,
 | 
						|
                alpha_mode: AlphaMode::Add,
 | 
						|
                ..default()
 | 
						|
            })),
 | 
						|
            Transform::from_xyz(2.0, 0.0, 0.0),
 | 
						|
            ExampleControls {
 | 
						|
                unlit: true,
 | 
						|
                color: true,
 | 
						|
            },
 | 
						|
        ))
 | 
						|
        .id();
 | 
						|
 | 
						|
    // Multiply
 | 
						|
    let multiply = commands
 | 
						|
        .spawn((
 | 
						|
            Mesh3d(icosphere_mesh),
 | 
						|
            MeshMaterial3d(materials.add(StandardMaterial {
 | 
						|
                base_color,
 | 
						|
                alpha_mode: AlphaMode::Multiply,
 | 
						|
                ..default()
 | 
						|
            })),
 | 
						|
            Transform::from_xyz(4.0, 0.0, 0.0),
 | 
						|
            ExampleControls {
 | 
						|
                unlit: true,
 | 
						|
                color: true,
 | 
						|
            },
 | 
						|
        ))
 | 
						|
        .id();
 | 
						|
 | 
						|
    // Chessboard Plane
 | 
						|
    let black_material = materials.add(Color::BLACK);
 | 
						|
    let white_material = materials.add(Color::WHITE);
 | 
						|
 | 
						|
    let plane_mesh = meshes.add(Plane3d::default().mesh().size(2.0, 2.0));
 | 
						|
 | 
						|
    for x in -3..4 {
 | 
						|
        for z in -3..4 {
 | 
						|
            commands.spawn((
 | 
						|
                Mesh3d(plane_mesh.clone()),
 | 
						|
                MeshMaterial3d(if (x + z) % 2 == 0 {
 | 
						|
                    black_material.clone()
 | 
						|
                } else {
 | 
						|
                    white_material.clone()
 | 
						|
                }),
 | 
						|
                Transform::from_xyz(x as f32 * 2.0, -1.0, z as f32 * 2.0),
 | 
						|
                ExampleControls {
 | 
						|
                    unlit: false,
 | 
						|
                    color: true,
 | 
						|
                },
 | 
						|
            ));
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Light
 | 
						|
    commands.spawn((PointLight::default(), Transform::from_xyz(4.0, 8.0, 4.0)));
 | 
						|
 | 
						|
    // Camera
 | 
						|
    commands.spawn((
 | 
						|
        Camera3d::default(),
 | 
						|
        Transform::from_xyz(0.0, 2.5, 10.0).looking_at(Vec3::ZERO, Vec3::Y),
 | 
						|
    ));
 | 
						|
 | 
						|
    // Controls Text
 | 
						|
 | 
						|
    // We need the full version of this font so we can use box drawing characters.
 | 
						|
    let text_style = TextFont {
 | 
						|
        font: asset_server.load("fonts/FiraMono-Medium.ttf"),
 | 
						|
        ..default()
 | 
						|
    };
 | 
						|
 | 
						|
    let label_text_style = (text_style.clone(), TextColor(ORANGE.into()));
 | 
						|
 | 
						|
    commands.spawn((Text::new("Up / Down — Increase / Decrease Alpha\nLeft / Right — Rotate Camera\nH - Toggle HDR\nSpacebar — Toggle Unlit\nC — Randomize Colors"),
 | 
						|
            text_style.clone(),
 | 
						|
        Style {
 | 
						|
            position_type: PositionType::Absolute,
 | 
						|
            top: Val::Px(12.0),
 | 
						|
            left: Val::Px(12.0),
 | 
						|
            ..default()
 | 
						|
        })
 | 
						|
    );
 | 
						|
 | 
						|
    commands.spawn((
 | 
						|
        Text::default(),
 | 
						|
        text_style,
 | 
						|
        Style {
 | 
						|
            position_type: PositionType::Absolute,
 | 
						|
            top: Val::Px(12.0),
 | 
						|
            right: Val::Px(12.0),
 | 
						|
            ..default()
 | 
						|
        },
 | 
						|
        ExampleDisplay,
 | 
						|
    ));
 | 
						|
 | 
						|
    let mut label = |entity: Entity, label: &str| {
 | 
						|
        commands
 | 
						|
            .spawn((
 | 
						|
                NodeBundle {
 | 
						|
                    style: Style {
 | 
						|
                        position_type: PositionType::Absolute,
 | 
						|
                        ..default()
 | 
						|
                    },
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
                ExampleLabel { entity },
 | 
						|
            ))
 | 
						|
            .with_children(|parent| {
 | 
						|
                parent.spawn((
 | 
						|
                    Text::new(label),
 | 
						|
                    label_text_style.clone(),
 | 
						|
                    Style {
 | 
						|
                        position_type: PositionType::Absolute,
 | 
						|
                        bottom: Val::ZERO,
 | 
						|
                        ..default()
 | 
						|
                    },
 | 
						|
                    TextLayout::default().with_no_wrap(),
 | 
						|
                ));
 | 
						|
            });
 | 
						|
    };
 | 
						|
 | 
						|
    label(opaque, "┌─ Opaque\n│\n│\n│\n│");
 | 
						|
    label(blend, "┌─ Blend\n│\n│\n│");
 | 
						|
    label(premultiplied, "┌─ Premultiplied\n│\n│");
 | 
						|
    label(add, "┌─ Add\n│");
 | 
						|
    label(multiply, "┌─ Multiply");
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct ExampleControls {
 | 
						|
    unlit: bool,
 | 
						|
    color: bool,
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct ExampleLabel {
 | 
						|
    entity: Entity,
 | 
						|
}
 | 
						|
 | 
						|
struct ExampleState {
 | 
						|
    alpha: f32,
 | 
						|
    unlit: bool,
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct ExampleDisplay;
 | 
						|
 | 
						|
impl Default for ExampleState {
 | 
						|
    fn default() -> Self {
 | 
						|
        ExampleState {
 | 
						|
            alpha: 0.9,
 | 
						|
            unlit: false,
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#[allow(clippy::too_many_arguments)]
 | 
						|
fn example_control_system(
 | 
						|
    mut materials: ResMut<Assets<StandardMaterial>>,
 | 
						|
    controllable: Query<(&MeshMaterial3d<StandardMaterial>, &ExampleControls)>,
 | 
						|
    camera: Single<(&mut Camera, &mut Transform, &GlobalTransform), With<Camera3d>>,
 | 
						|
    mut labels: Query<(&mut Style, &ExampleLabel)>,
 | 
						|
    mut display: Single<&mut Text, With<ExampleDisplay>>,
 | 
						|
    labelled: Query<&GlobalTransform>,
 | 
						|
    mut state: Local<ExampleState>,
 | 
						|
    time: Res<Time>,
 | 
						|
    input: Res<ButtonInput<KeyCode>>,
 | 
						|
) {
 | 
						|
    if input.pressed(KeyCode::ArrowUp) {
 | 
						|
        state.alpha = (state.alpha + time.delta_seconds()).min(1.0);
 | 
						|
    } else if input.pressed(KeyCode::ArrowDown) {
 | 
						|
        state.alpha = (state.alpha - time.delta_seconds()).max(0.0);
 | 
						|
    }
 | 
						|
 | 
						|
    if input.just_pressed(KeyCode::Space) {
 | 
						|
        state.unlit = !state.unlit;
 | 
						|
    }
 | 
						|
 | 
						|
    let randomize_colors = input.just_pressed(KeyCode::KeyC);
 | 
						|
 | 
						|
    for (material_handle, controls) in &controllable {
 | 
						|
        let material = materials.get_mut(material_handle).unwrap();
 | 
						|
 | 
						|
        if controls.color && randomize_colors {
 | 
						|
            material.base_color = Srgba {
 | 
						|
                red: random(),
 | 
						|
                green: random(),
 | 
						|
                blue: random(),
 | 
						|
                alpha: state.alpha,
 | 
						|
            }
 | 
						|
            .into();
 | 
						|
        } else {
 | 
						|
            material.base_color.set_alpha(state.alpha);
 | 
						|
        }
 | 
						|
 | 
						|
        if controls.unlit {
 | 
						|
            material.unlit = state.unlit;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    let (mut camera, mut camera_transform, camera_global_transform) = camera.into_inner();
 | 
						|
 | 
						|
    if input.just_pressed(KeyCode::KeyH) {
 | 
						|
        camera.hdr = !camera.hdr;
 | 
						|
    }
 | 
						|
 | 
						|
    let rotation = if input.pressed(KeyCode::ArrowLeft) {
 | 
						|
        time.delta_seconds()
 | 
						|
    } else if input.pressed(KeyCode::ArrowRight) {
 | 
						|
        -time.delta_seconds()
 | 
						|
    } else {
 | 
						|
        0.0
 | 
						|
    };
 | 
						|
 | 
						|
    camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
 | 
						|
 | 
						|
    for (mut style, label) in &mut labels {
 | 
						|
        let world_position = labelled.get(label.entity).unwrap().translation() + Vec3::Y;
 | 
						|
 | 
						|
        let viewport_position = camera
 | 
						|
            .world_to_viewport(camera_global_transform, world_position)
 | 
						|
            .unwrap();
 | 
						|
 | 
						|
        style.top = Val::Px(viewport_position.y);
 | 
						|
        style.left = Val::Px(viewport_position.x);
 | 
						|
    }
 | 
						|
 | 
						|
    display.0 = format!(
 | 
						|
        "  HDR: {}\nAlpha: {:.2}",
 | 
						|
        if camera.hdr { "ON " } else { "OFF" },
 | 
						|
        state.alpha
 | 
						|
    );
 | 
						|
}
 |