![]() Fixes #17883 # Objective + Solution When doing normal scene root entity despawns (which are notably now recursive), do not despawn instanced entities that are no longer in the hierarchy. (I would not classify this as a bug, but rather a behavior change) ## Migration Guide If you previously relied on scene entities no longer in the hierarchy being despawned when the scene root is despawned , use `SceneSpawner::despawn_instance()` instead. |
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