# Objective
Fix the screenspace_texture example not working on the WebGPU examples
page. Currently it fails with the following error in the browser
console:
```
1 error(s) generated while compiling the shader:
:213:9 error: redeclaration of 'uv'
let uv = coords_to_viewport_uv(position.xy, view.viewport);
^^
:211:14 note: 'uv' previously declared here
@location(2) uv: vec2<f32>,
```
## Solution
Rename the shader variable `uv` to `viewport_uv` to prevent variable
redeclaration error.
18 lines
468 B
WebGPU Shading Language
18 lines
468 B
WebGPU Shading Language
#import bevy_pbr::mesh_view_bindings
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#import bevy_pbr::utils
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@group(1) @binding(0)
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var texture: texture_2d<f32>;
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@group(1) @binding(1)
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var texture_sampler: sampler;
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@fragment
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fn fragment(
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@builtin(position) position: vec4<f32>,
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#import bevy_pbr::mesh_vertex_output
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) -> @location(0) vec4<f32> {
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let viewport_uv = coords_to_viewport_uv(position.xy, view.viewport);
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let color = textureSample(texture, texture_sampler, viewport_uv);
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return color;
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}
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