![]() # Objective Fixes #6920 ## Solution From the issue discussion: > From looking at the `AsBindGroup` derive macro implementation, the fallback image's `TextureView` is used when the binding's `Option<Handle<Image>>` is `None`. Because this relies on already having a view that matches the desired binding dimensions, I think the solution will require creating a separate `GpuImage` for each possible `TextureViewDimension`. --- ## Changelog Users can now rely on `FallbackImage` to work with a texture binding of any dimension. |
||
---|---|---|
.. | ||
basis.rs | ||
dds.rs | ||
exr_texture_loader.rs | ||
fallback_image.rs | ||
hdr_texture_loader.rs | ||
image_texture_conversion.rs | ||
image_texture_loader.rs | ||
image.rs | ||
ktx2.rs | ||
mod.rs | ||
texture_cache.rs |