 1ba7429371
			
		
	
	
		1ba7429371
		
	
	
	
	
		
			
			# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
		
			
				
	
	
		
			94 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! How to use an external thread to run an infinite task and communicate with a channel.
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| 
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| use bevy::prelude::*;
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| // Using crossbeam_channel instead of std as std `Receiver` is `!Sync`
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| use crossbeam_channel::{bounded, Receiver};
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| use rand::Rng;
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| use std::time::{Duration, Instant};
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| 
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| fn main() {
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|     App::new()
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|         .add_event::<StreamEvent>()
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(read_stream)
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|         .add_system(spawn_text)
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|         .add_system(move_text)
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|         .run();
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| }
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| 
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| #[derive(Deref)]
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| struct StreamReceiver(Receiver<u32>);
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| struct StreamEvent(u32);
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| 
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| #[derive(Deref)]
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| struct LoadedFont(Handle<Font>);
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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| 
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|     let (tx, rx) = bounded::<u32>(10);
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|     std::thread::spawn(move || loop {
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|         // Everything here happens in another thread
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|         // This is where you could connect to an external data source
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|         let mut rng = rand::thread_rng();
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|         let start_time = Instant::now();
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|         let duration = Duration::from_secs_f32(rng.gen_range(0.0..0.2));
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|         while start_time.elapsed() < duration {
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|             // Spinning for 'duration', simulating doing hard work!
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|         }
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| 
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|         tx.send(rng.gen_range(0..2000)).unwrap();
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|     });
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| 
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|     commands.insert_resource(StreamReceiver(rx));
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|     commands.insert_resource(LoadedFont(asset_server.load("fonts/FiraSans-Bold.ttf")));
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| }
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| 
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| // This system reads from the receiver and sends events to Bevy
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| fn read_stream(receiver: ResMut<StreamReceiver>, mut events: EventWriter<StreamEvent>) {
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|     for from_stream in receiver.try_iter() {
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|         events.send(StreamEvent(from_stream));
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|     }
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| }
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| 
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| fn spawn_text(
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|     mut commands: Commands,
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|     mut reader: EventReader<StreamEvent>,
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|     loaded_font: Res<LoadedFont>,
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| ) {
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|     let text_style = TextStyle {
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|         font: loaded_font.clone(),
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|         font_size: 20.0,
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|         color: Color::WHITE,
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|     };
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|     let text_alignment = TextAlignment {
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|         vertical: VerticalAlign::Center,
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|         horizontal: HorizontalAlign::Center,
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|     };
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|     for (per_frame, event) in reader.iter().enumerate() {
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|         commands.spawn_bundle(Text2dBundle {
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|             text: Text::with_section(format!("{}", event.0), text_style.clone(), text_alignment),
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|             transform: Transform::from_xyz(
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|                 per_frame as f32 * 100.0 + rand::thread_rng().gen_range(-40.0..40.0),
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|                 300.0,
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|                 0.0,
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|             ),
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|             ..default()
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|         });
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|     }
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| }
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| 
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| fn move_text(
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|     mut commands: Commands,
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|     mut texts: Query<(Entity, &mut Transform), With<Text>>,
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|     time: Res<Time>,
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| ) {
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|     for (entity, mut position) in texts.iter_mut() {
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|         position.translation -= Vec3::new(0.0, 100.0 * time.delta_seconds(), 0.0);
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|         if position.translation.y < -300.0 {
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|             commands.entity(entity).despawn();
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|         }
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|     }
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| }
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