bevy/crates/bevy_ui/src
SpecificProtagonist 1c8d2ee3e1
viewport_node example: Remove main world image initialization (#19098)
# Objective

The new viewport example allocates a texture in main memory, even though
it's only needed on the GPU. Also fix an unnecessary warning when a
viewport's texture doesn't exist CPU-side.

## Testing

Run the `viewport_node` example.
2025-05-26 17:20:29 +00:00
..
experimental Switch ChildOf back to tuple struct (#18672) 2025-04-02 00:10:10 +00:00
layout UI Node Gradients (#18139) 2025-05-20 14:45:22 +00:00
render separate border colors (#18682) 2025-05-26 16:57:13 +00:00
widget viewport_node example: Remove main world image initialization (#19098) 2025-05-26 17:20:29 +00:00
accessibility.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
focus.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
geometry.rs UI Node Gradients (#18139) 2025-05-20 14:45:22 +00:00
gradients.rs UI Node Gradients (#18139) 2025-05-20 14:45:22 +00:00
lib.rs Register some types (#19361) 2025-05-26 02:30:07 +00:00
measurement.rs Use CosmicFontSystem in public bevy_text APIs and remove cosmic_text re-export (#16063) 2024-10-23 20:05:28 +00:00
picking_backend.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
stack.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
ui_material.rs Fix Component require() IDE integration (#18165) 2025-03-06 02:44:47 +00:00
ui_node.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
update.rs Switch ChildOf back to tuple struct (#18672) 2025-04-02 00:10:10 +00:00