# Objective The new viewport example allocates a texture in main memory, even though it's only needed on the GPU. Also fix an unnecessary warning when a viewport's texture doesn't exist CPU-side. ## Testing Run the `viewport_node` example. |
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| .. | ||
| experimental | ||
| layout | ||
| render | ||
| widget | ||
| accessibility.rs | ||
| focus.rs | ||
| geometry.rs | ||
| gradients.rs | ||
| lib.rs | ||
| measurement.rs | ||
| picking_backend.rs | ||
| stack.rs | ||
| ui_material.rs | ||
| ui_node.rs | ||
| update.rs | ||