![]() # Objective The new viewport example allocates a texture in main memory, even though it's only needed on the GPU. Also fix an unnecessary warning when a viewport's texture doesn't exist CPU-side. ## Testing Run the `viewport_node` example. |
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.. | ||
experimental | ||
layout | ||
render | ||
widget | ||
accessibility.rs | ||
focus.rs | ||
geometry.rs | ||
gradients.rs | ||
lib.rs | ||
measurement.rs | ||
picking_backend.rs | ||
stack.rs | ||
ui_material.rs | ||
ui_node.rs | ||
update.rs |