bevy/crates/bevy_render/src
IceSentry 3faca1e549
Don't ignore draw errors (#13240)
# Objective

- It's possible to have errors in a draw command, but these errors are
ignored

## Solution

- Return a result with the error

## Changelog

Renamed `RenderCommandResult::Failure` to `RenderCommandResult::Skip`
Added a `reason` string parameter to `RenderCommandResult::Failure`

## Migration Guide
If you were using `RenderCommandResult::Failure` to just ignore an error
and retry later, use `RenderCommandResult::Skip` instead.

This wasn't intentional, but this PR should also help with
https://github.com/bevyengine/bevy/issues/12660 since we can turn a few
unwraps into error messages now.

---------

Co-authored-by: Charlotte McElwain <charlotte.c.mcelwain@gmail.com>
2024-07-22 19:22:30 +00:00
..
batching Pack multiple vertex and index arrays together into growable buffers. (#14257) 2024-07-16 20:33:15 +00:00
camera Unignore Camera.target field for reflection (#14367) 2024-07-22 18:46:40 +00:00
diagnostic Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
mesh Pack multiple vertex and index arrays together into growable buffers. (#14257) 2024-07-16 20:33:15 +00:00
primitives Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_graph Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
render_phase Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
render_resource Added AstcBlock and AstcChannel to the forwarded wgpu types. (#14410) 2024-07-22 19:14:14 +00:00
renderer Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
texture Fix breaking image 0.25.2 release. (#14421) 2024-07-21 21:27:07 +00:00
view Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs Pack multiple vertex and index arrays together into growable buffers. (#14257) 2024-07-16 20:33:15 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_asset.rs Pack multiple vertex and index arrays together into growable buffers. (#14257) 2024-07-16 20:33:15 +00:00
settings.rs Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00