bevy/pipelined/bevy_sprite2/src
Robert Swain 65e834ce8d Use crevice std140_size_static everywhere (#3168)
# Objective

- Use `std140_size_static()` everywhere instead of manual sizes as the crevice rewrite appears to have fixed all the problems as it claimed to do.

I've tested `3d_scene_pipelined`, `bevymark_pipelined`, and `load_gltf_pipelined` and all three look fine.
2021-11-22 21:44:05 +00:00
..
render Use crevice std140_size_static everywhere (#3168) 2021-11-22 21:44:05 +00:00
bundle.rs Frustum culling (#2861) 2021-11-07 21:45:52 +00:00
dynamic_texture_atlas_builder.rs change texture atlas sprite indexing to usize (#2887) 2021-11-01 21:28:50 +00:00
lib.rs Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00
rect.rs Add sprite atlases into the new renderer. (#2560) 2021-08-04 01:16:25 +00:00
sprite.rs Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00
texture_atlas_builder.rs use correct size of pixel instead of 4 (#2977) 2021-10-28 23:10:45 +00:00
texture_atlas.rs change texture atlas sprite indexing to usize (#2887) 2021-11-01 21:28:50 +00:00