
Mainly documents Query, WorldQuery and the various Query Filter types as well as some smaller doc changes.
484 lines
15 KiB
Rust
484 lines
15 KiB
Rust
use crate as bevy_ecs;
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use crate::{
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component::Component,
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system::{Local, Res, ResMut, SystemParam},
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};
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use bevy_utils::tracing::trace;
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use std::{
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fmt::{self},
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hash::Hash,
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marker::PhantomData,
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};
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/// An `EventId` uniquely identifies an event.
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///
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/// An `EventId` can among other things be used to trace the flow of an event from the point it was
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/// sent to the point it was processed.
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#[derive(Eq, PartialEq, Ord, PartialOrd, Hash)]
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pub struct EventId<T> {
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pub id: usize,
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_marker: PhantomData<T>,
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}
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impl<T> Copy for EventId<T> {}
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impl<T> Clone for EventId<T> {
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fn clone(&self) -> Self {
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*self
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}
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}
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impl<T> fmt::Display for EventId<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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<Self as fmt::Debug>::fmt(self, f)
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}
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}
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impl<T> fmt::Debug for EventId<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(
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f,
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"event<{}>#{}",
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std::any::type_name::<T>().split("::").last().unwrap(),
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self.id,
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)
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}
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}
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#[derive(Debug)]
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struct EventInstance<T> {
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pub event_id: EventId<T>,
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pub event: T,
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}
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#[derive(Debug)]
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enum State {
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A,
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B,
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}
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/// An event collection that represents the events that occurred within the last two
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/// [`Events::update`] calls.
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/// Events can be written to using an [`EventWriter`]
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/// and are typically cheaply read using an [`EventReader`].
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///
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/// Each event can be consumed by multiple systems, in parallel,
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/// with consumption tracked by the [`EventReader`] on a per-system basis.
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///
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/// This collection is meant to be paired with a system that calls
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/// [`Events::update`] exactly once per update/frame.
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///
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/// [`Events::update_system`] is a system that does this, typically intialized automatically using
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/// [`AppBuilder::add_event`]. [EventReader]s are expected to read events from this collection at
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/// least once per loop/frame.
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/// Events will persist across a single frame boundary and so ordering of event producers and
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/// consumers is not critical (although poorly-planned ordering may cause accumulating lag).
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/// If events are not handled by the end of the frame after they are updated, they will be
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/// dropped silently.
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///
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/// # Example
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/// ```
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/// use bevy_ecs::event::Events;
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///
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/// struct MyEvent {
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/// value: usize
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/// }
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///
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/// // setup
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/// let mut events = Events::<MyEvent>::default();
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/// let mut reader = events.get_reader();
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///
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/// // run this once per update/frame
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/// events.update();
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///
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/// // somewhere else: send an event
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/// events.send(MyEvent { value: 1 });
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///
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/// // somewhere else: read the events
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/// for event in reader.iter(&events) {
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/// assert_eq!(event.value, 1)
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/// }
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///
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/// // events are only processed once per reader
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/// assert_eq!(reader.iter(&events).count(), 0);
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/// ```
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///
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/// # Details
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///
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/// [Events] is implemented using a double buffer. Each call to [Events::update] swaps buffers and
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/// clears out the oldest buffer. [EventReader]s that read at least once per update will never drop
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/// events. [EventReader]s that read once within two updates might still receive some events.
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/// [EventReader]s that read after two updates are guaranteed to drop all events that occurred
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/// before those updates.
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///
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/// The buffers in [Events] will grow indefinitely if [Events::update] is never called.
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///
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/// An alternative call pattern would be to call [Events::update] manually across frames to control
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/// when events are cleared.
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/// This complicates consumption and risks ever-expanding memory usage if not cleaned up,
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/// but can be done by adding your event as a resource instead of using [`AppBuilder::add_event`].
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///
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/// [`AppBuilder::add_event`]: https://docs.rs/bevy/*/bevy/app/struct.AppBuilder.html#method.add_event
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#[derive(Debug)]
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pub struct Events<T> {
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events_a: Vec<EventInstance<T>>,
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events_b: Vec<EventInstance<T>>,
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a_start_event_count: usize,
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b_start_event_count: usize,
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event_count: usize,
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state: State,
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}
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impl<T> Default for Events<T> {
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fn default() -> Self {
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Events {
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a_start_event_count: 0,
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b_start_event_count: 0,
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event_count: 0,
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events_a: Vec::new(),
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events_b: Vec::new(),
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state: State::A,
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}
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}
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}
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fn map_instance_event_with_id<T>(event_instance: &EventInstance<T>) -> (&T, EventId<T>) {
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(&event_instance.event, event_instance.event_id)
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}
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fn map_instance_event<T>(event_instance: &EventInstance<T>) -> &T {
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&event_instance.event
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}
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/// Reads events of type `T` in order and tracks which events have already been read.
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#[derive(SystemParam)]
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pub struct EventReader<'a, T: Component> {
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last_event_count: Local<'a, (usize, PhantomData<T>)>,
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events: Res<'a, Events<T>>,
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}
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/// Sends events of type `T`.
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#[derive(SystemParam)]
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pub struct EventWriter<'a, T: Component> {
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events: ResMut<'a, Events<T>>,
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}
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impl<'a, T: Component> EventWriter<'a, T> {
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pub fn send(&mut self, event: T) {
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self.events.send(event);
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}
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pub fn send_batch(&mut self, events: impl Iterator<Item = T>) {
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self.events.extend(events);
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}
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}
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pub struct ManualEventReader<T> {
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last_event_count: usize,
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_marker: PhantomData<T>,
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}
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impl<T> Default for ManualEventReader<T> {
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fn default() -> Self {
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ManualEventReader {
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last_event_count: 0,
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_marker: Default::default(),
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}
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}
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}
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impl<T> ManualEventReader<T> {
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/// See [`EventReader::iter`]
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pub fn iter<'a>(&mut self, events: &'a Events<T>) -> impl DoubleEndedIterator<Item = &'a T> {
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internal_event_reader(&mut self.last_event_count, events).map(|(e, _)| e)
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}
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/// See [`EventReader::iter_with_id`]
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pub fn iter_with_id<'a>(
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&mut self,
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events: &'a Events<T>,
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) -> impl DoubleEndedIterator<Item = (&'a T, EventId<T>)> {
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internal_event_reader(&mut self.last_event_count, events)
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}
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}
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/// Like [`iter_with_id`](EventReader::iter_with_id) except not emitting any traces for read
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/// messages.
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fn internal_event_reader<'a, T>(
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last_event_count: &mut usize,
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events: &'a Events<T>,
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) -> impl DoubleEndedIterator<Item = (&'a T, EventId<T>)> {
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// if the reader has seen some of the events in a buffer, find the proper index offset.
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// otherwise read all events in the buffer
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let a_index = if *last_event_count > events.a_start_event_count {
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*last_event_count - events.a_start_event_count
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} else {
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0
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};
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let b_index = if *last_event_count > events.b_start_event_count {
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*last_event_count - events.b_start_event_count
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} else {
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0
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};
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*last_event_count = events.event_count;
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match events.state {
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State::A => events
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.events_b
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.get(b_index..)
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.unwrap_or_else(|| &[])
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.iter()
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.map(map_instance_event_with_id)
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.chain(
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events
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.events_a
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.get(a_index..)
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.unwrap_or_else(|| &[])
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.iter()
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.map(map_instance_event_with_id),
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),
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State::B => events
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.events_a
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.get(a_index..)
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.unwrap_or_else(|| &[])
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.iter()
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.map(map_instance_event_with_id)
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.chain(
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events
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.events_b
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.get(b_index..)
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.unwrap_or_else(|| &[])
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.iter()
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.map(map_instance_event_with_id),
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),
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}
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}
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impl<'a, T: Component> EventReader<'a, T> {
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/// Iterates over the events this EventReader has not seen yet. This updates the EventReader's
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/// event counter, which means subsequent event reads will not include events that happened
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/// before now.
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pub fn iter(&mut self) -> impl DoubleEndedIterator<Item = &T> {
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self.iter_with_id().map(|(event, _id)| event)
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}
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/// Like [`iter`](Self::iter), except also returning the [`EventId`] of the events.
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pub fn iter_with_id(&mut self) -> impl DoubleEndedIterator<Item = (&T, EventId<T>)> {
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internal_event_reader(&mut self.last_event_count.0, &self.events).map(|(event, id)| {
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trace!("EventReader::iter() -> {}", id);
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(event, id)
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})
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}
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}
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impl<T: Component> Events<T> {
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/// "Sends" an `event` by writing it to the current event buffer. [EventReader]s can then read
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/// the event.
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pub fn send(&mut self, event: T) {
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let event_id = EventId {
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id: self.event_count,
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_marker: PhantomData,
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};
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trace!("Events::send() -> {}", event_id);
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let event_instance = EventInstance { event_id, event };
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match self.state {
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State::A => self.events_a.push(event_instance),
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State::B => self.events_b.push(event_instance),
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}
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self.event_count += 1;
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}
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/// Gets a new [ManualEventReader]. This will include all events already in the event buffers.
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pub fn get_reader(&self) -> ManualEventReader<T> {
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ManualEventReader {
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last_event_count: 0,
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_marker: PhantomData,
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}
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}
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/// Gets a new [ManualEventReader]. This will ignore all events already in the event buffers. It
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/// will read all future events.
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pub fn get_reader_current(&self) -> ManualEventReader<T> {
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ManualEventReader {
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last_event_count: self.event_count,
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_marker: PhantomData,
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}
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}
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/// Swaps the event buffers and clears the oldest event buffer. In general, this should be
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/// called once per frame/update.
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pub fn update(&mut self) {
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match self.state {
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State::A => {
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self.events_b = Vec::new();
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self.state = State::B;
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self.b_start_event_count = self.event_count;
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}
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State::B => {
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self.events_a = Vec::new();
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self.state = State::A;
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self.a_start_event_count = self.event_count;
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}
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}
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}
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/// A system that calls [Events::update] once per frame.
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pub fn update_system(mut events: ResMut<Self>) {
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events.update();
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}
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/// Removes all events.
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pub fn clear(&mut self) {
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self.events_a.clear();
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self.events_b.clear();
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}
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/// Creates a draining iterator that removes all events.
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pub fn drain(&mut self) -> impl Iterator<Item = T> + '_ {
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let map = |i: EventInstance<T>| i.event;
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match self.state {
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State::A => self
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.events_b
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.drain(..)
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.map(map)
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.chain(self.events_a.drain(..).map(map)),
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State::B => self
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.events_a
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.drain(..)
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.map(map)
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.chain(self.events_b.drain(..).map(map)),
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}
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}
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pub fn extend<I>(&mut self, events: I)
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where
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I: Iterator<Item = T>,
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{
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for event in events {
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self.send(event);
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}
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}
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/// Iterates over events that happened since the last "update" call.
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/// WARNING: You probably don't want to use this call. In most cases you should use an
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/// `EventReader`. You should only use this if you know you only need to consume events
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/// between the last `update()` call and your call to `iter_current_update_events`.
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/// If events happen outside that window, they will not be handled. For example, any events that
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/// happen after this call and before the next `update()` call will be dropped.
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pub fn iter_current_update_events(&self) -> impl DoubleEndedIterator<Item = &T> {
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match self.state {
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State::A => self.events_a.iter().map(map_instance_event),
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State::B => self.events_b.iter().map(map_instance_event),
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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struct TestEvent {
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i: usize,
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}
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#[test]
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fn test_events() {
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let mut events = Events::<TestEvent>::default();
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let event_0 = TestEvent { i: 0 };
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let event_1 = TestEvent { i: 1 };
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let event_2 = TestEvent { i: 2 };
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// this reader will miss event_0 and event_1 because it wont read them over the course of
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// two updates
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let mut reader_missed = events.get_reader();
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let mut reader_a = events.get_reader();
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events.send(event_0);
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assert_eq!(
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get_events(&events, &mut reader_a),
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vec![event_0],
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"reader_a created before event receives event"
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);
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assert_eq!(
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get_events(&events, &mut reader_a),
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vec![],
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"second iteration of reader_a created before event results in zero events"
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);
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let mut reader_b = events.get_reader();
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assert_eq!(
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get_events(&events, &mut reader_b),
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vec![event_0],
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"reader_b created after event receives event"
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);
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assert_eq!(
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get_events(&events, &mut reader_b),
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vec![],
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"second iteration of reader_b created after event results in zero events"
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);
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events.send(event_1);
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let mut reader_c = events.get_reader();
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assert_eq!(
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get_events(&events, &mut reader_c),
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vec![event_0, event_1],
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"reader_c created after two events receives both events"
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);
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assert_eq!(
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get_events(&events, &mut reader_c),
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vec![],
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"second iteration of reader_c created after two event results in zero events"
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);
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assert_eq!(
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get_events(&events, &mut reader_a),
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vec![event_1],
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"reader_a receives next unread event"
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);
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events.update();
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let mut reader_d = events.get_reader();
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events.send(event_2);
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assert_eq!(
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get_events(&events, &mut reader_a),
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vec![event_2],
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"reader_a receives event created after update"
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);
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assert_eq!(
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get_events(&events, &mut reader_b),
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vec![event_1, event_2],
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"reader_b receives events created before and after update"
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);
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assert_eq!(
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get_events(&events, &mut reader_d),
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vec![event_0, event_1, event_2],
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"reader_d receives all events created before and after update"
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);
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events.update();
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assert_eq!(
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get_events(&events, &mut reader_missed),
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vec![event_2],
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"reader_missed missed events unread after to update() calls"
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);
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}
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fn get_events(
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events: &Events<TestEvent>,
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reader: &mut ManualEventReader<TestEvent>,
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) -> Vec<TestEvent> {
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reader.iter(events).cloned().collect::<Vec<TestEvent>>()
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}
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}
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