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								clustered_forward.wgsl 
							
						
					 
				 
				
					
						
							
							Fix incorrect function calls to hsv_to_rgb in render debug code. ( #14260 ) 
						
					 
				 
				2024-07-22 18:25:54 +00:00  
		
			
			
			
			
				
					
						
							
								fog.rs 
							
						
					 
				 
				
					
						
							
							Rename rendering components for improved consistency and clarity ( #15035 ) 
						
					 
				 
				2024-09-10 01:11:46 +00:00  
		
			
			
			
			
				
					
						
							
								fog.wgsl 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								forward_io.wgsl 
							
						
					 
				 
				
					
						
							
							Add UV channel selection to StandardMaterial ( #13200 ) 
						
					 
				 
				2024-05-13 18:23:09 +00:00  
		
			
			
			
			
				
					
						
							
								gpu_preprocess.rs 
							
						
					 
				 
				
					
						
							
							Add core and alloc over std Lints ( #15281 ) 
						
					 
				 
				2024-09-27 00:59:59 +00:00  
		
			
			
			
			
				
					
						
							
								light.rs 
							
						
					 
				 
				
					
						
							
							Revert "Have EntityCommands methods consume self for easier chaining" ( #15523 ) 
						
					 
				 
				2024-10-02 12:47:26 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_bindings.rs 
							
						
					 
				 
				
					
						
							
							simplify std::mem references ( #15315 ) 
						
					 
				 
				2024-09-19 21:28:16 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_bindings.wgsl 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								mesh_functions.wgsl 
							
						
					 
				 
				
					
						
							
							Fix meshlet vertex attribute interpolation ( #13775 ) 
						
					 
				 
				2024-06-10 20:18:43 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_preprocess.wgsl 
							
						
					 
				 
				
					
						
							
							Fix the example regressions from packed growable buffers. ( #14375 ) 
						
					 
				 
				2024-07-22 18:55:51 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_types.wgsl 
							
						
					 
				 
				
					
						
							
							Fix the example regressions from packed growable buffers. ( #14375 ) 
						
					 
				 
				2024-07-22 18:55:51 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_view_bindings.rs 
							
						
					 
				 
				
					
						
							
							Added visibility bitmask as an alternative SSAO method ( #13454 ) 
						
					 
				 
				2024-10-02 13:43:35 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_view_bindings.wgsl 
							
						
					 
				 
				
					
						
							
							Implement percentage-closer soft shadows (PCSS). ( #13497 ) 
						
					 
				 
				2024-09-18 18:07:17 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_view_types.wgsl 
							
						
					 
				 
				
					
						
							
							Implement volumetric fog support for both point lights and spotlights ( #15361 ) 
						
					 
				 
				2024-09-29 21:30:53 +00:00  
		
			
			
			
			
				
					
						
							
								mesh.rs 
							
						
					 
				 
				
					
						
							
							Migrate meshes and materials to required components ( #15524 ) 
						
					 
				 
				2024-10-01 21:33:17 +00:00  
		
			
			
			
			
				
					
						
							
								mesh.wgsl 
							
						
					 
				 
				
					
						
							
							Fix the example regressions from packed growable buffers. ( #14375 ) 
						
					 
				 
				2024-07-22 18:55:51 +00:00  
		
			
			
			
			
				
					
						
							
								mod.rs 
							
						
					 
				 
				
					
						
							
							Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 ) 
						
					 
				 
				2024-05-31 17:02:28 +00:00  
		
			
			
			
			
				
					
						
							
								morph.rs 
							
						
					 
				 
				
					
						
							
							Add core and alloc over std Lints ( #15281 ) 
						
					 
				 
				2024-09-27 00:59:59 +00:00  
		
			
			
			
			
				
					
						
							
								morph.wgsl 
							
						
					 
				 
				
					
						
							
							Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 ) 
						
					 
				 
				2024-05-31 17:02:28 +00:00  
		
			
			
			
			
				
					
						
							
								parallax_mapping.wgsl 
							
						
					 
				 
				
					
						
							
							Fix a few "repeated word" typos ( #13955 ) 
						
					 
				 
				2024-06-20 21:35:20 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_ambient.wgsl 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								pbr_bindings.wgsl 
							
						
					 
				 
				
					
						
							
							Added feature switch to default Standard Material's new anisotropy texture to off ( #14048 ) 
						
					 
				 
				2024-07-02 18:02:05 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_fragment.wgsl 
							
						
					 
				 
				
					
						
							
							Added visibility bitmask as an alternative SSAO method ( #13454 ) 
						
					 
				 
				2024-10-02 13:43:35 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_functions.wgsl 
							
						
					 
				 
				
					
						
							
							Meshlet screenspace-derived tangents ( #15084 ) 
						
					 
				 
				2024-09-29 18:39:25 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_lighting.wgsl 
							
						
					 
				 
				
					
						
							
							Rename "point light" to "clusterable object" in cluster contexts. ( #13654 ) 
						
					 
				 
				2024-06-04 11:01:13 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_prepass_functions.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_prepass.wgsl 
							
						
					 
				 
				
					
						
							
							Meshlet screenspace-derived tangents ( #15084 ) 
						
					 
				 
				2024-09-29 18:39:25 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_transmission.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_types.wgsl 
							
						
					 
				 
				
					
						
							
							Revert "Make FOG_ENABLED a shader_def instead of material flag ( #13783 )" ( #13803 ) 
						
					 
				 
				2024-06-10 23:25:16 +00:00  
		
			
			
			
			
				
					
						
							
								pbr.wgsl 
							
						
					 
				 
				
					
						
							
							Implement visibility ranges, also known as hierarchical levels of detail (HLODs). ( #12916 ) 
						
					 
				 
				2024-05-03 00:11:35 +00:00  
		
			
			
			
			
				
					
						
							
								rgb9e5.wgsl 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								shadow_sampling.wgsl 
							
						
					 
				 
				
					
						
							
							Implement percentage-closer soft shadows (PCSS). ( #13497 ) 
						
					 
				 
				2024-09-18 18:07:17 +00:00  
		
			
			
			
			
				
					
						
							
								shadows.wgsl 
							
						
					 
				 
				
					
						
							
							Implement percentage-closer soft shadows (PCSS). ( #13497 ) 
						
					 
				 
				2024-09-18 18:07:17 +00:00  
		
			
			
			
			
				
					
						
							
								skin.rs 
							
						
					 
				 
				
					
						
							
							Add core and alloc over std Lints ( #15281 ) 
						
					 
				 
				2024-09-27 00:59:59 +00:00  
		
			
			
			
			
				
					
						
							
								skinning.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								utils.wgsl 
							
						
					 
				 
				
					
						
							
							move wgsl color operations from bevy_pbr to bevy_render ( #13209 ) 
						
					 
				 
				2024-05-04 10:30:23 +00:00  
		
			
			
			
			
				
					
						
							
								view_transformations.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								wireframe.wgsl