bevy/crates
Aceeri 67826b21d4 Replace RemovedComponents<T> backing with Events<Entity> (#5680)
# Objective
Removal events are unwieldy and require some knowledge of when to put systems that need to catch events for them, it is very easy to end up missing one and end up with memory leak-ish issues where you don't clean up after yourself.

## Solution
Consolidate removals with the benefits of `Events<...>` (such as double buffering and per system ticks for reading the events) and reduce the special casing of it, ideally I was hoping to move the removals to a `Resource` in the world, but that seems a bit more rough to implement/maintain because of double mutable borrowing issues.

This doesn't go the full length of change detection esque removal detection a la https://github.com/bevyengine/rfcs/pull/44.
Just tries to make the current workflow a bit more user friendly so detecting removals isn't such a scheduling nightmare.

---

## Changelog
- RemovedComponents<T> is now backed by an `Events<Entity>` for the benefits of double buffering.

## Migration Guide
- Add a `mut` for `removed: RemovedComponents<T>` since we are now modifying an event reader internally.
- Iterating over removed components now requires `&mut removed_components` or `removed_components.iter()` instead of `&removed_components`.
2023-02-04 20:53:37 +00:00
..
bevy_animation Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_app Remove App::add_sub_app (#7290) 2023-01-24 21:24:25 +00:00
bevy_asset update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_audio AudioOutput is actually a normal resource now, not a non-send resource (#7262) 2023-01-18 17:20:26 +00:00
bevy_core Increment FrameCount in CoreStage::Last. (#7477) 2023-02-02 21:06:29 +00:00
bevy_core_pipeline Extract component derive (#7399) 2023-01-30 18:12:16 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Replace RemovedComponents<T> backing with Events<Entity> (#5680) 2023-02-04 20:53:37 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Gamepad events refactor (#6965) 2023-01-09 19:24:52 +00:00
bevy_gltf enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
bevy_hierarchy Add ReplaceChildren and ClearChildren EntityCommands (#6035) 2023-01-16 21:24:15 +00:00
bevy_input Reduce internal system order ambiguities, and add an example explaining them (#7383) 2023-01-31 01:47:00 +00:00
bevy_internal update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Update toml_edit to 0.18 (#7370) 2023-01-26 18:09:43 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Reduce internal system order ambiguities, and add an example explaining them (#7383) 2023-01-31 01:47:00 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect Follow up on Todo in bevy_reflect_derive (#7461) 2023-02-02 04:37:32 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render Shaders can now have #else ifdef chains (#7431) 2023-02-04 15:29:35 +00:00
bevy_scene bevy_ecs: ReflectComponentFns without World (#7206) 2023-02-03 05:53:58 +00:00
bevy_sprite Only compute sprite color once per quad (#7498) 2023-02-04 08:36:21 +00:00
bevy_tasks Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_text Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) 2023-01-21 00:17:11 +00:00
bevy_time re-enable tests on apple silicon (#7400) 2023-01-28 19:00:27 +00:00
bevy_transform Reduce internal system order ambiguities, and add an example explaining them (#7383) 2023-01-31 01:47:00 +00:00
bevy_ui Replace RemovedComponents<T> backing with Events<Entity> (#5680) 2023-02-04 20:53:37 +00:00
bevy_utils Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_window update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_winit Replace RemovedComponents<T> backing with Events<Entity> (#5680) 2023-02-04 20:53:37 +00:00