# Objective Make the examples look more uniform and more polished. following the issue #17167 ## Solution - [x] Added a minimal UI explaining how to interact with the examples only when needed. - [x] Used the same notation for interactions ex : "Up Arrow: Move Forward \nLeft / Right Arrow: Turn" - [x] Set the color to [GRAY](https://github.com/bevyengine/bevy/pull/17237#discussion_r1907560092) when it's not visible enough - [x] Changed some colors to be easy on the eyes - [x] removed the //camera comment - [x] Unified the use of capital letters in the examples. - [x] Simplified the mesh2d_arc offset calculations. ... --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Renders a 2D scene containing a single, moving sprite.
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use bevy::prelude::*;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .add_systems(Update, sprite_movement)
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        .run();
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}
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#[derive(Component)]
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enum Direction {
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    Left,
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    Right,
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2d);
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    commands.spawn((
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        Sprite::from_image(asset_server.load("branding/icon.png")),
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        Transform::from_xyz(0., 0., 0.),
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        Direction::Right,
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    ));
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}
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/// The sprite is animated by changing its translation depending on the time that has passed since
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/// the last frame.
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fn sprite_movement(time: Res<Time>, mut sprite_position: Query<(&mut Direction, &mut Transform)>) {
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    for (mut logo, mut transform) in &mut sprite_position {
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        match *logo {
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            Direction::Right => transform.translation.x += 150. * time.delta_secs(),
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            Direction::Left => transform.translation.x -= 150. * time.delta_secs(),
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        }
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        if transform.translation.x > 200. {
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            *logo = Direction::Left;
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        } else if transform.translation.x < -200. {
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            *logo = Direction::Right;
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        }
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    }
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}
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