# Objective Rename `JustifyText`: * The name `JustifyText` is just ugly. * It's inconsistent since no other `bevy_text` types have a `Text-` suffix, only prefix. * It's inconsistent with the other text layout enum `Linebreak` which doesn't have a prefix or suffix. Fixes #19521. ## Solution Rename `JustifyText` to `Justify`. Without other context, it's natural to assume the name `Justify` refers to text justification. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
		
			
				
	
	
		
			137 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Showcases sprite 9 slice scaling and tiling features, enabling usage of
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//! sprites in multiple resolutions while keeping it in proportion
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use bevy::prelude::*;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .run();
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}
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fn spawn_sprites(
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    commands: &mut Commands,
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    texture_handle: Handle<Image>,
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    mut position: Vec3,
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    slice_border: f32,
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    style: TextFont,
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    gap: f32,
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) {
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    let cases = [
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        // Reference sprite
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        (
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            "Original",
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            style.clone(),
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            Vec2::splat(100.0),
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            SpriteImageMode::Auto,
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        ),
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        // Scaled regular sprite
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        (
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            "Stretched",
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            style.clone(),
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            Vec2::new(100.0, 200.0),
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            SpriteImageMode::Auto,
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        ),
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        // Stretched Scaled sliced sprite
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        (
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            "With Slicing",
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            style.clone(),
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            Vec2::new(100.0, 200.0),
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            SpriteImageMode::Sliced(TextureSlicer {
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                border: BorderRect::all(slice_border),
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                center_scale_mode: SliceScaleMode::Stretch,
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                ..default()
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            }),
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        ),
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        // Scaled sliced sprite
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        (
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            "With Tiling",
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            style.clone(),
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            Vec2::new(100.0, 200.0),
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            SpriteImageMode::Sliced(TextureSlicer {
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                border: BorderRect::all(slice_border),
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                center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.5 },
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                sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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                ..default()
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            }),
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        ),
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        // Scaled sliced sprite horizontally
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        (
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            "With Tiling",
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            style.clone(),
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            Vec2::new(300.0, 200.0),
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            SpriteImageMode::Sliced(TextureSlicer {
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                border: BorderRect::all(slice_border),
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                center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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                sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.3 },
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                ..default()
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            }),
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        ),
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        // Scaled sliced sprite horizontally with max scale
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        (
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            "With Corners Constrained",
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            style,
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            Vec2::new(300.0, 200.0),
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            SpriteImageMode::Sliced(TextureSlicer {
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                border: BorderRect::all(slice_border),
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                center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.1 },
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                sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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                max_corner_scale: 0.2,
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            }),
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        ),
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    ];
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    for (label, text_style, size, scale_mode) in cases {
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        position.x += 0.5 * size.x;
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        commands.spawn((
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            Sprite {
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                image: texture_handle.clone(),
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                custom_size: Some(size),
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                image_mode: scale_mode,
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                ..default()
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            },
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            Transform::from_translation(position),
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            children![(
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                Text2d::new(label),
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                text_style,
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                TextLayout::new_with_justify(Justify::Center),
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                Transform::from_xyz(0., -0.5 * size.y - 10., 0.0),
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                bevy::sprite::Anchor::TOP_CENTER,
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            )],
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        ));
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        position.x += 0.5 * size.x + gap;
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    }
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2d);
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    let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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    let style = TextFont {
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        font: font.clone(),
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        ..default()
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    };
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    // Load textures
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    let handle_1 = asset_server.load("textures/slice_square.png");
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    let handle_2 = asset_server.load("textures/slice_square_2.png");
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    spawn_sprites(
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        &mut commands,
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        handle_1,
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        Vec3::new(-600.0, 150.0, 0.0),
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        200.0,
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        style.clone(),
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        40.,
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    );
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    spawn_sprites(
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        &mut commands,
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        handle_2,
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        Vec3::new(-600.0, -150.0, 0.0),
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        80.0,
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        style,
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        40.,
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    );
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}
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