# Objective This example uses a seeded RNG for the initial setup, but new unseeded RNGs during each timed update. This is causing the example to produce different output each time in the [example report](https://bevyengine.github.io/bevy-example-runner/). <img width="838" alt="image" src="https://github.com/user-attachments/assets/05d78083-97d0-4bcf-aebc-f645b570d144" /> ## Solution Store and reuse the RNG, following the pattern used in other examples. ## Testing `cargo run --example tilemap_chunk`
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Shows a tilemap chunk rendered with a single draw call.
 | 
						|
 | 
						|
use bevy::{
 | 
						|
    prelude::*,
 | 
						|
    sprite::{TilemapChunk, TilemapChunkIndices},
 | 
						|
};
 | 
						|
use rand::{Rng, SeedableRng};
 | 
						|
use rand_chacha::ChaCha8Rng;
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
 | 
						|
        .add_systems(Startup, setup)
 | 
						|
        .add_systems(Update, (update_tileset_image, update_tilemap))
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Component, Deref, DerefMut)]
 | 
						|
struct UpdateTimer(Timer);
 | 
						|
 | 
						|
#[derive(Resource, Deref, DerefMut)]
 | 
						|
struct SeededRng(ChaCha8Rng);
 | 
						|
 | 
						|
fn setup(mut commands: Commands, assets: Res<AssetServer>) {
 | 
						|
    // We're seeding the PRNG here to make this example deterministic for testing purposes.
 | 
						|
    // This isn't strictly required in practical use unless you need your app to be deterministic.
 | 
						|
    let mut rng = ChaCha8Rng::seed_from_u64(42);
 | 
						|
 | 
						|
    let chunk_size = UVec2::splat(64);
 | 
						|
    let tile_display_size = UVec2::splat(8);
 | 
						|
    let indices: Vec<Option<u16>> = (0..chunk_size.element_product())
 | 
						|
        .map(|_| rng.gen_range(0..5))
 | 
						|
        .map(|i| if i == 0 { None } else { Some(i - 1) })
 | 
						|
        .collect();
 | 
						|
 | 
						|
    commands.spawn((
 | 
						|
        TilemapChunk {
 | 
						|
            chunk_size,
 | 
						|
            tile_display_size,
 | 
						|
            tileset: assets.load("textures/array_texture.png"),
 | 
						|
            ..default()
 | 
						|
        },
 | 
						|
        TilemapChunkIndices(indices),
 | 
						|
        UpdateTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
 | 
						|
    ));
 | 
						|
 | 
						|
    commands.spawn(Camera2d);
 | 
						|
 | 
						|
    commands.insert_resource(SeededRng(rng));
 | 
						|
}
 | 
						|
 | 
						|
fn update_tileset_image(
 | 
						|
    chunk_query: Single<&TilemapChunk>,
 | 
						|
    mut events: EventReader<AssetEvent<Image>>,
 | 
						|
    mut images: ResMut<Assets<Image>>,
 | 
						|
) {
 | 
						|
    let chunk = *chunk_query;
 | 
						|
    for event in events.read() {
 | 
						|
        if event.is_loaded_with_dependencies(chunk.tileset.id()) {
 | 
						|
            let image = images.get_mut(&chunk.tileset).unwrap();
 | 
						|
            image.reinterpret_stacked_2d_as_array(4);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn update_tilemap(
 | 
						|
    time: Res<Time>,
 | 
						|
    mut query: Query<(&mut TilemapChunkIndices, &mut UpdateTimer)>,
 | 
						|
    mut rng: ResMut<SeededRng>,
 | 
						|
) {
 | 
						|
    for (mut indices, mut timer) in query.iter_mut() {
 | 
						|
        timer.tick(time.delta());
 | 
						|
 | 
						|
        if timer.just_finished() {
 | 
						|
            for _ in 0..50 {
 | 
						|
                let index = rng.gen_range(0..indices.len());
 | 
						|
                indices[index] = Some(rng.gen_range(0..5));
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |