# Objective
- Simplify `Camera` initialization
- allow effects to require HDR
## Solution
- Split out `Camera.hdr` into a marker `Hdr` component
## Testing
- ran `bloom_3d` example
---
## Showcase
```rs
// before
commands.spawn((
  Camera3d
  Camera {
    hdr: true
    ..Default::default()
  }
))
// after
commands.spawn((Camera3d, Hdr));
// other rendering components can require that the camera enables hdr!
// currently implemented for Bloom, AutoExposure, and Atmosphere.
#[require(Hdr)]
pub struct Bloom;
```
		
	
			
		
			
				
	
	
		
			217 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example showcases auto exposure,
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//! which automatically (but not instantly) adjusts the brightness of the scene in a way that mimics the function of the human eye.
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//! Auto exposure requires compute shader capabilities, so it's not available on WebGL.
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//!
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//! ## Controls
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//!
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//! | Key Binding        | Action                                 |
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//! |:-------------------|:---------------------------------------|
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//! | `Left` / `Right`   | Rotate Camera                          |
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//! | `C`                | Toggle Compensation Curve              |
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//! | `M`                | Toggle Metering Mask                   |
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//! | `V`                | Visualize Metering Mask                |
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use bevy::{
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    core_pipeline::{
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        auto_exposure::{AutoExposure, AutoExposureCompensationCurve, AutoExposurePlugin},
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        Skybox,
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    },
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    math::{cubic_splines::LinearSpline, primitives::Plane3d, vec2},
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    prelude::*,
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};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_plugins(AutoExposurePlugin)
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        .add_systems(Startup, setup)
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        .add_systems(Update, example_control_system)
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        .run();
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}
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    mut compensation_curves: ResMut<Assets<AutoExposureCompensationCurve>>,
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    asset_server: Res<AssetServer>,
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) {
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    let metering_mask = asset_server.load("textures/basic_metering_mask.png");
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    commands.spawn((
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        Camera3d::default(),
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        Transform::from_xyz(1.0, 0.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
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        AutoExposure {
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            metering_mask: metering_mask.clone(),
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            ..default()
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        },
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        Skybox {
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            image: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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            brightness: light_consts::lux::DIRECT_SUNLIGHT,
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            ..default()
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        },
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    ));
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    commands.insert_resource(ExampleResources {
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        basic_compensation_curve: compensation_curves.add(
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            AutoExposureCompensationCurve::from_curve(LinearSpline::new([
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                vec2(-4.0, -2.0),
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                vec2(0.0, 0.0),
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                vec2(2.0, 0.0),
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                vec2(4.0, 2.0),
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            ]))
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            .unwrap(),
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        ),
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        basic_metering_mask: metering_mask.clone(),
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    });
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    let plane = meshes.add(Mesh::from(
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        Plane3d {
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            normal: -Dir3::Z,
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            half_size: Vec2::new(2.0, 0.5),
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        }
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        .mesh(),
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    ));
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    // Build a dimly lit box around the camera, with a slot to see the bright skybox.
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    for level in -1..=1 {
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        for side in [-Vec3::X, Vec3::X, -Vec3::Z, Vec3::Z] {
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            if level == 0 && Vec3::Z == side {
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                continue;
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            }
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            let height = Vec3::Y * level as f32;
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            commands.spawn((
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                Mesh3d(plane.clone()),
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                MeshMaterial3d(materials.add(StandardMaterial {
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                    base_color: Color::srgb(
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                        0.5 + side.x * 0.5,
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                        0.75 - level as f32 * 0.25,
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                        0.5 + side.z * 0.5,
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                    ),
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                    ..default()
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                })),
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                Transform::from_translation(side * 2.0 + height).looking_at(height, Vec3::Y),
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            ));
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        }
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    }
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    commands.insert_resource(AmbientLight {
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        color: Color::WHITE,
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        brightness: 0.0,
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        ..default()
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    });
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    commands.spawn((
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        PointLight {
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            intensity: 2000.0,
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            ..default()
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        },
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        Transform::from_xyz(0.0, 0.0, 0.0),
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    ));
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    commands.spawn((
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        ImageNode {
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            image: metering_mask,
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            ..default()
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        },
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        Node {
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            width: Val::Percent(100.0),
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            height: Val::Percent(100.0),
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            ..default()
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        },
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    ));
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    let text_font = TextFont::default();
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    commands.spawn((Text::new("Left / Right - Rotate Camera\nC - Toggle Compensation Curve\nM - Toggle Metering Mask\nV - Visualize Metering Mask"),
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            text_font.clone(), Node {
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            position_type: PositionType::Absolute,
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            top: Val::Px(12.0),
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            left: Val::Px(12.0),
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            ..default()
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        })
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    );
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    commands.spawn((
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        Text::default(),
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        text_font,
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        Node {
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            position_type: PositionType::Absolute,
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            top: Val::Px(12.0),
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            right: Val::Px(12.0),
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            ..default()
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        },
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        ExampleDisplay,
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    ));
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}
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#[derive(Component)]
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struct ExampleDisplay;
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#[derive(Resource)]
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struct ExampleResources {
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    basic_compensation_curve: Handle<AutoExposureCompensationCurve>,
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    basic_metering_mask: Handle<Image>,
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}
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fn example_control_system(
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    camera: Single<(&mut Transform, &mut AutoExposure), With<Camera3d>>,
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    mut display: Single<&mut Text, With<ExampleDisplay>>,
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    mut mask_image: Single<&mut Node, With<ImageNode>>,
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    time: Res<Time>,
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    input: Res<ButtonInput<KeyCode>>,
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    resources: Res<ExampleResources>,
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) {
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    let (mut camera_transform, mut auto_exposure) = camera.into_inner();
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    let rotation = if input.pressed(KeyCode::ArrowLeft) {
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        time.delta_secs()
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    } else if input.pressed(KeyCode::ArrowRight) {
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        -time.delta_secs()
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    } else {
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        0.0
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    };
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    camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
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    if input.just_pressed(KeyCode::KeyC) {
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        auto_exposure.compensation_curve =
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            if auto_exposure.compensation_curve == resources.basic_compensation_curve {
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                Handle::default()
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            } else {
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                resources.basic_compensation_curve.clone()
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            };
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    }
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    if input.just_pressed(KeyCode::KeyM) {
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        auto_exposure.metering_mask =
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            if auto_exposure.metering_mask == resources.basic_metering_mask {
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                Handle::default()
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            } else {
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                resources.basic_metering_mask.clone()
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            };
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    }
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    mask_image.display = if input.pressed(KeyCode::KeyV) {
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        Display::Flex
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    } else {
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        Display::None
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    };
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    display.0 = format!(
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        "Compensation Curve: {}\nMetering Mask: {}",
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        if auto_exposure.compensation_curve == resources.basic_compensation_curve {
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            "Enabled"
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        } else {
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            "Disabled"
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        },
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        if auto_exposure.metering_mask == resources.basic_metering_mask {
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            "Enabled"
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        } else {
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            "Disabled"
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        },
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    );
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}
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