# Objective This example migration was missed in #16615 https://pixel-eagle.com/project/b25a040a-a980-4602-b90c-d480ab84076d/run/10633/compare/10627?screenshot=3D+Rendering/pbr.png ## Solution Use new `UiTransform` ## Testing `cargo run --example pbr`
		
			
				
	
	
		
			149 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example shows how to configure Physically Based Rendering (PBR) parameters.
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use bevy::prelude::*;
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use bevy::render::camera::ScalingMode;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .add_systems(Update, environment_map_load_finish)
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        .run();
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}
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/// set up a simple 3D scene
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    asset_server: Res<AssetServer>,
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) {
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    let sphere_mesh = meshes.add(Sphere::new(0.45));
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    // add entities to the world
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    for y in -2..=2 {
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        for x in -5..=5 {
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            let x01 = (x + 5) as f32 / 10.0;
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            let y01 = (y + 2) as f32 / 4.0;
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            // sphere
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            commands.spawn((
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                Mesh3d(sphere_mesh.clone()),
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                MeshMaterial3d(materials.add(StandardMaterial {
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                    base_color: Srgba::hex("#ffd891").unwrap().into(),
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                    // vary key PBR parameters on a grid of spheres to show the effect
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                    metallic: y01,
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                    perceptual_roughness: x01,
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                    ..default()
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                })),
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                Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0),
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            ));
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        }
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    }
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    // unlit sphere
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    commands.spawn((
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        Mesh3d(sphere_mesh),
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        MeshMaterial3d(materials.add(StandardMaterial {
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            base_color: Srgba::hex("#ffd891").unwrap().into(),
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            // vary key PBR parameters on a grid of spheres to show the effect
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            unlit: true,
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            ..default()
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        })),
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        Transform::from_xyz(-5.0, -2.5, 0.0),
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    ));
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    commands.spawn((
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        DirectionalLight {
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            illuminance: 1_500.,
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            ..default()
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        },
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        Transform::from_xyz(50.0, 50.0, 50.0).looking_at(Vec3::ZERO, Vec3::Y),
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    ));
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    // labels
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    commands.spawn((
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        Text::new("Perceptual Roughness"),
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        TextFont {
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            font_size: 30.0,
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            ..default()
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        },
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        Node {
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            position_type: PositionType::Absolute,
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            top: Val::Px(20.0),
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            left: Val::Px(100.0),
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            ..default()
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        },
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    ));
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    commands.spawn((
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        Text::new("Metallic"),
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        TextFont {
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            font_size: 30.0,
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            ..default()
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        },
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        Node {
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            position_type: PositionType::Absolute,
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            top: Val::Px(130.0),
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            right: Val::ZERO,
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            ..default()
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        },
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        UiTransform {
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            rotation: Rot2::degrees(90.),
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            ..default()
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        },
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    ));
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    commands.spawn((
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        Text::new("Loading Environment Map..."),
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        TextFont {
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            font_size: 30.0,
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            ..default()
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        },
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        Node {
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            position_type: PositionType::Absolute,
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            bottom: Val::Px(20.0),
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            right: Val::Px(20.0),
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            ..default()
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        },
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        EnvironmentMapLabel,
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    ));
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    // camera
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    commands.spawn((
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        Camera3d::default(),
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        Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
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        Projection::from(OrthographicProjection {
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            scale: 0.01,
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            scaling_mode: ScalingMode::WindowSize,
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            ..OrthographicProjection::default_3d()
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        }),
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        EnvironmentMapLight {
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            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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            intensity: 900.0,
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            ..default()
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        },
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    ));
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}
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fn environment_map_load_finish(
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    mut commands: Commands,
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    asset_server: Res<AssetServer>,
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    environment_map: Single<&EnvironmentMapLight>,
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    label_entity: Option<Single<Entity, With<EnvironmentMapLabel>>>,
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) {
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    if asset_server
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        .load_state(&environment_map.diffuse_map)
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        .is_loaded()
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        && asset_server
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            .load_state(&environment_map.specular_map)
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            .is_loaded()
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    {
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        // Do not attempt to remove `label_entity` if it has already been removed.
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        if let Some(label_entity) = label_entity {
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            commands.entity(*label_entity).despawn();
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        }
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    }
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}
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#[derive(Component)]
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struct EnvironmentMapLabel;
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