154 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates the use of tab navigation.
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use bevy::{
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    color::palettes::basic::*,
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    input_focus::{
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        tab_navigation::{TabGroup, TabIndex, TabNavigationPlugin},
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        InputDispatchPlugin, InputFocus,
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    },
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    prelude::*,
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    winit::WinitSettings,
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};
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fn main() {
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    App::new()
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        .add_plugins((DefaultPlugins, InputDispatchPlugin, TabNavigationPlugin))
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        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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        .insert_resource(WinitSettings::desktop_app())
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        .add_systems(Startup, setup)
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        .add_systems(Update, (button_system, focus_system))
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        .run();
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}
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const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
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const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
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const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
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fn button_system(
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    mut interaction_query: Query<
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        (&Interaction, &mut BackgroundColor, &mut BorderColor),
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        (Changed<Interaction>, With<Button>),
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    >,
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) {
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    for (interaction, mut color, mut border_color) in &mut interaction_query {
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        match *interaction {
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            Interaction::Pressed => {
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                *color = PRESSED_BUTTON.into();
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                *border_color = BorderColor::all(RED.into());
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            }
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            Interaction::Hovered => {
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                *color = HOVERED_BUTTON.into();
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                *border_color = BorderColor::all(Color::WHITE);
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            }
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            Interaction::None => {
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                *color = NORMAL_BUTTON.into();
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                *border_color = BorderColor::all(Color::BLACK);
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            }
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        }
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    }
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}
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fn focus_system(
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    mut commands: Commands,
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    focus: Res<InputFocus>,
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    mut query: Query<Entity, With<Button>>,
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) {
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    if focus.is_changed() {
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        for button in query.iter_mut() {
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            if focus.0 == Some(button) {
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                commands.entity(button).insert(Outline {
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                    color: Color::WHITE,
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                    width: Val::Px(2.0),
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                    offset: Val::Px(2.0),
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                });
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            } else {
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                commands.entity(button).remove::<Outline>();
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            }
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        }
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    }
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}
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fn setup(mut commands: Commands) {
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    // ui camera
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    commands.spawn(Camera2d);
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    commands
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        .spawn(Node {
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            width: Val::Percent(100.0),
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            height: Val::Percent(100.0),
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            display: Display::Flex,
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            flex_direction: FlexDirection::Column,
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            align_items: AlignItems::Center,
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            justify_content: JustifyContent::Center,
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            row_gap: Val::Px(6.0),
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            ..default()
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        })
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        .observe(
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            |mut trigger: On<Pointer<Click>>, mut focus: ResMut<InputFocus>| {
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                focus.0 = None;
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                trigger.propagate(false);
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            },
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        )
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        .with_children(|parent| {
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            for (label, tab_group, indices) in [
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                // In this group all the buttons have the same `TabIndex` so they will be visited according to their order as children.
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                ("TabGroup 0", TabGroup::new(0), [0, 0, 0, 0]),
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                // In this group the `TabIndex`s are reversed so the buttons will be visited in right-to-left order.
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                ("TabGroup 2", TabGroup::new(2), [3, 2, 1, 0]),
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                // In this group the orders of the indices and buttons match so the buttons will be visited in left-to-right order.
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                ("TabGroup 1", TabGroup::new(1), [0, 1, 2, 3]),
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                // Visit the modal group's buttons in an arbitrary order.
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                ("Modal TabGroup", TabGroup::modal(), [0, 3, 1, 2]),
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            ] {
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                parent.spawn(Text::new(label));
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                parent
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                    .spawn((
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                        Node {
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                            display: Display::Flex,
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                            flex_direction: FlexDirection::Row,
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                            column_gap: Val::Px(6.0),
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                            margin: UiRect {
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                                bottom: Val::Px(10.0),
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                                ..default()
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                            },
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                            ..default()
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                        },
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                        tab_group,
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                    ))
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                    .with_children(|parent| {
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                        for i in indices {
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                            parent
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                                .spawn((
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                                    Button,
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                                    Node {
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                                        width: Val::Px(200.0),
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                                        height: Val::Px(65.0),
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                                        border: UiRect::all(Val::Px(5.0)),
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                                        justify_content: JustifyContent::Center,
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                                        align_items: AlignItems::Center,
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                                        ..default()
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                                    },
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                                    BorderColor::all(Color::BLACK),
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                                    BackgroundColor(NORMAL_BUTTON),
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                                    TabIndex(i),
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                                    children![(
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                                        Text::new(format!("TabIndex {i}")),
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                                        TextFont {
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                                            font_size: 20.0,
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                                            ..default()
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                                        },
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                                        TextColor(Color::srgb(0.9, 0.9, 0.9)),
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                                    )],
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                                ))
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                                .observe(
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                                    |mut trigger: On<Pointer<Click>>,
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                                    mut focus: ResMut<InputFocus>| {
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                                        focus.0 = Some(trigger.target());
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                                        trigger.propagate(false);
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                                    },
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                                );
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                        }
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                    });
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            }
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        });
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}
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