 50bba0f595
			
		
	
	
		50bba0f595
		
	
	
	
	
		
			
			Added an example for run conditions. Fixes #7646 if we wait till #7605 is merged and include some of it features.
		
			
				
	
	
		
			98 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates how to use run conditions to control when systems run.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     println!();
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|     println!("For the first 2 seconds you will not be able to increment the counter");
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|     println!("Once that time has passed you can press space, enter, left mouse, right mouse or touch the screen to increment the counter");
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|     println!();
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| 
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .init_resource::<InputCounter>()
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|         .add_system(
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|             increment_input_counter
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|                 // The common_conditions module has a few useful run conditions
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|                 // for checking resources and states. These are included in the prelude.
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|                 .run_if(resource_exists::<InputCounter>())
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|                 // This is our custom run condition. Both this and the
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|                 // above condition must be true for the system to run.
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|                 .run_if(has_user_input),
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|         )
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|         .add_system(
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|             print_input_counter
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|                 // This is also a custom run condition but this time in the form of a closure.
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|                 // This is useful for small, simple run conditions you don't need to reuse.
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|                 // All the normal rules still apply: all parameters must be read only except for local parameters.
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|                 // In this case we will only run if the input counter resource exists and has changed but not just been added.
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|                 .run_if(|res: Option<Res<InputCounter>>| {
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|                     if let Some(counter) = res {
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|                         counter.is_changed() && !counter.is_added()
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|                     } else {
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|                         false
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|                     }
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|                 }),
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|         )
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|         .add_system(
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|             print_time_message
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|                 // This function returns a custom run condition, much like the common conditions module.
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|                 // It will only return true once 2 seconds have passed.
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|                 .run_if(time_passed(2.0))
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|                 // You can use the `not` condition from the common_conditions module
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|                 // to inverse a run condition. In this case it will return true if
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|                 // less than 2.5 seconds have elapsed since the app started.
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|                 .run_if(not(time_passed(2.5))),
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|         )
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|         .run();
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| }
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| 
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| #[derive(Resource, Default)]
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| struct InputCounter(usize);
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| 
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| /// Return true if any of the defined inputs were just pressed.
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| /// This is a custom run condition, it can take any normal system parameters as long as
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| /// they are read only (except for local parameters which can be mutable).
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| /// It returns a bool which determines if the system should run.
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| fn has_user_input(
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|     keyboard_input: Res<Input<KeyCode>>,
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|     mouse_button_input: Res<Input<MouseButton>>,
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|     touch_input: Res<Touches>,
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| ) -> bool {
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|     keyboard_input.just_pressed(KeyCode::Space)
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|         || keyboard_input.just_pressed(KeyCode::Return)
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|         || mouse_button_input.just_pressed(MouseButton::Left)
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|         || mouse_button_input.just_pressed(MouseButton::Right)
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|         || touch_input.any_just_pressed()
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| }
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| 
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| /// This is a function that returns a closure which can be used as a run condition.
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| /// This is useful because you can reuse the same run condition but with different variables.
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| /// This is how the common conditions module works.
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| fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
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|     move |mut timer: Local<f32>, time: Res<Time>| {
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|         // Tick the timer
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|         *timer += time.delta_seconds();
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|         // Return true if the timer has passed the time
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|         *timer >= t
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|     }
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| }
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| 
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| /// SYSTEM: Increment the input counter
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| /// Notice how we can take just the `ResMut` and not have to wrap
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| /// it in an option incase it hasen't been initialized, this is becuase
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| /// it has a run codition that checks if the `InputCounter` resource exsists
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| fn increment_input_counter(mut counter: ResMut<InputCounter>) {
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|     counter.0 += 1;
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| }
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| 
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| /// SYSTEM: Print the input counter
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| fn print_input_counter(counter: Res<InputCounter>) {
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|     println!("Input counter: {}", counter.0);
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| }
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| 
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| /// SYSTEM: Adds the input counter resource
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| fn print_time_message() {
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|     println!("It has been more than 2 seconds since the program started and less than 2.5 seconds");
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| }
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