# Objective - another step towards splitting out bevy_camera, this is needed by visibility systems ## Solution - move mesh stuff into mesh place ## Testing - 3d_scene looks fine No migration needed because of the re-export, that can be another PR after i split bevy_camera |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||