bevy/assets/shaders
Patrick Walton 8a066faea9 Add bindless support back to ExtendedMaterial. (#18025)
PR #17898 disabled bindless support for `ExtendedMaterial`. This commit
adds it back. It also adds a new example, `extended_material_bindless`,
showing how to use it.
2025-04-10 01:19:33 +02:00
..
animate_shader.wgsl
array_texture.wgsl Remove unused mip_bias parameter from apply_normal_mapping (#13752) 2024-06-10 13:00:34 +00:00
automatic_instancing.wgsl Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
bindless_material.wgsl Reimplement bindless storage buffers. (#17994) 2025-03-10 21:32:19 +00:00
cubemap_unlit.wgsl
custom_clustered_decal.wgsl Implement basic clustered decal projectors. (#17315) 2025-01-26 20:13:39 +00:00
custom_gltf_2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
custom_material_2d.wgsl
custom_material_import.wgsl
custom_material_screenspace_texture.wgsl
custom_material.frag
custom_material.vert examples(shaders/glsl): Update GLSL Shader Example Camera View uniform (#15865) 2024-10-19 01:08:55 +00:00
custom_material.wesl Fix wesl in wasm and webgl2 (#18591) 2025-03-28 23:33:00 +01:00
custom_material.wgsl
custom_phase_item.wgsl Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 16:13:03 +00:00
custom_stencil.wgsl Add a custom render phase example (#16916) 2025-02-10 21:17:37 +00:00
custom_ui_material.wgsl ui_material example webgl2 fix (#17852) 2025-02-13 20:52:26 +00:00
custom_vertex_attribute.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
extended_material_bindless.wgsl Add bindless support back to ExtendedMaterial. (#18025) 2025-04-10 01:19:33 +02:00
extended_material.wgsl
fallback_image_test.wgsl
game_of_life.wgsl Fix example game of life (#12897) 2024-04-08 17:19:07 +00:00
gpu_readback.wgsl Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
instancing.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
irradiance_volume_voxel_visualization.wgsl Cluster light probes using conservative spherical bounds. (#13746) 2024-12-05 13:07:10 +00:00
line_material.wgsl
post_processing.wgsl
shader_defs.wgsl
show_prepass.wgsl
specialized_mesh_pipeline.wgsl Fix non-crate typos (#18219) 2025-03-11 06:17:48 +00:00
storage_buffer.wgsl Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
texture_binding_array.wgsl
tonemapping_test_patterns.wgsl Fix non-crate typos (#18219) 2025-03-11 06:17:48 +00:00
util.wesl Fix wesl in wasm and webgl2 (#18591) 2025-03-28 23:33:00 +01:00
water_material.wgsl Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00