65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::build().add_default_plugins().setup(setup).run();
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| }
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| 
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| fn setup(world: &mut World, resources: &mut Resources) {
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|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|     let mut material_storage = resources
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|         .get_mut::<AssetStorage<StandardMaterial>>()
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|         .unwrap();
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|     let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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|     let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
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|     let cube_material_handle = material_storage.add(StandardMaterial {
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|         albedo: Color::rgb(0.5, 0.4, 0.3),
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|         ..Default::default()
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|     });
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| 
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|     let plane_material_handle = material_storage.add(StandardMaterial {
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|         albedo: Color::rgb(0.1, 0.2, 0.1),
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|         ..Default::default()
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|     });
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|     
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|     world
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|         .build()
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|         // plane
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|         .add_entity(MeshEntity {
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|             mesh: plane_handle,
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|             material: plane_material_handle,
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|             // renderable: Renderable::instanced(),
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|             ..Default::default()
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|         })
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|         // cube
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|         .add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: cube_material_handle,
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|             // renderable: Renderable::instanced(),
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|             translation: Translation::new(-1.5, 0.0, 1.0),
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|             ..Default::default()
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|         })
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|         // cube
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|         .add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: cube_material_handle,
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|             // renderable: Renderable::instanced(),
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|             translation: Translation::new(1.5, 0.0, 1.0),
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|             ..Default::default()
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|         })
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|         // light
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|         .add_entity(LightEntity {
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             ..Default::default()
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|         })
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|         // camera
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|         .add_entity(CameraEntity {
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|             ..Default::default()
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|         })
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|         .build();
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| }
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