 fee824413f
			
		
	
	
		fee824413f
		
			
		
	
	
	
	
		
			
			# Objective Wireframes are currently supported for 3D meshes using the `WireframePlugin` in `bevy_pbr`. This PR adds the same functionality for 2D meshes. Closes #5881. ## Solution Since there's no easy way to share material implementations between 2D, 3D, and UI, this is mostly a straight copy and rename from the original plugin into `bevy_sprite`. <img width="1392" alt="image" src="https://github.com/bevyengine/bevy/assets/3961616/7aca156f-448a-4c7e-89b8-0a72c5919769"> --- ## Changelog - Added `Wireframe2dPlugin` and related types to support 2D wireframes. - Added an example to demonstrate how to use 2D wireframes --------- Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
		
			
				
	
	
		
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			271 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			271 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| #import bevy_sprite::mesh2d_vertex_output::VertexOutput
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| 
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| struct WireframeMaterial {
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|     color: vec4<f32>,
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| };
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| 
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| @group(2) @binding(0) var<uniform> material: WireframeMaterial;
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| @fragment
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| fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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|     return material.color;
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| }
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