 52e3f2007b
			
		
	
	
		52e3f2007b
		
			
		
	
	
	
	
		
			
			# Objective Fix missing `TextBundle` (and many others) which are present in the main crate as default features but optional in the sub-crate. See: - https://docs.rs/bevy/0.13.0/bevy/ui/node_bundles/index.html - https://docs.rs/bevy_ui/0.13.0/bevy_ui/node_bundles/index.html ~~There are probably other instances in other crates that I could track down, but maybe "all-features = true" should be used by default in all sub-crates? Not sure.~~ (There were many.) I only noticed this because rust-analyzer's "open docs" features takes me to the sub-crate, not the main one. ## Solution Add "all-features = true" to docs.rs metadata for crates that use features. ## Changelog ### Changed - Unified features documented on docs.rs between main crate and sub-crates
		
			
				
	
	
		
			63 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Provides scene definition, instantiation and serialization/deserialization.
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| //!
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| //! Scenes are collections of entities and their associated components that can be
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| //! instantiated or removed from a world to allow composition. Scenes can be serialized/deserialized,
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| //! for example to save part of the world state to a file.
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| #![cfg_attr(docsrs, feature(doc_auto_cfg))]
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| 
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| mod bundle;
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| mod dynamic_scene;
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| mod dynamic_scene_builder;
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| mod scene;
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| mod scene_filter;
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| mod scene_loader;
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| mod scene_spawner;
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| 
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| #[cfg(feature = "serialize")]
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| pub mod serde;
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| 
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| /// Rusty Object Notation, a crate used to serialize and deserialize bevy scenes.
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| pub use bevy_asset::ron;
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| 
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| use bevy_ecs::schedule::IntoSystemConfigs;
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| pub use bundle::*;
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| pub use dynamic_scene::*;
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| pub use dynamic_scene_builder::*;
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| pub use scene::*;
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| pub use scene_filter::*;
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| pub use scene_loader::*;
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| pub use scene_spawner::*;
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| 
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| #[allow(missing_docs)]
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| pub mod prelude {
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|     #[doc(hidden)]
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|     pub use crate::{
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|         DynamicScene, DynamicSceneBuilder, DynamicSceneBundle, Scene, SceneBundle, SceneFilter,
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|         SceneSpawner,
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|     };
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| }
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| 
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| use bevy_app::prelude::*;
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| use bevy_asset::AssetApp;
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| 
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| /// Plugin that provides scene functionality to an [`App`].
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| #[derive(Default)]
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| pub struct ScenePlugin;
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| 
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| #[cfg(feature = "serialize")]
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| impl Plugin for ScenePlugin {
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|     fn build(&self, app: &mut App) {
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|         app.init_asset::<DynamicScene>()
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|             .init_asset::<Scene>()
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|             .init_asset_loader::<SceneLoader>()
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|             .add_event::<SceneInstanceReady>()
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|             .init_resource::<SceneSpawner>()
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|             .add_systems(SpawnScene, (scene_spawner, scene_spawner_system).chain());
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|     }
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| }
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| 
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| #[cfg(not(feature = "serialize"))]
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| impl Plugin for ScenePlugin {
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|     fn build(&self, _: &mut App) {}
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| }
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