..
cluster
Move Resource trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
decal
Forward decals (port of bevy_contact_projective_decals) ( #16600 )
2025-01-15 02:31:30 +00:00
deferred
Only include distance fog in the PBR shader if the view uses it. ( #17495 )
2025-01-23 05:24:54 +00:00
light
Retain RenderMaterialInstances and RenderMeshMaterialIds from frame to frame. ( #16985 )
2025-01-22 03:35:46 +00:00
light_probe
Move Resource trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
lightmap
Move Resource trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
meshlet
Only include distance fog in the PBR shader if the view uses it. ( #17495 )
2025-01-23 05:24:54 +00:00
prepass
Use multi_draw_indirect_count where available, in preparation for two-phase occlusion culling. ( #17211 )
2025-01-14 21:19:20 +00:00
render
Only include distance fog in the PBR shader if the view uses it. ( #17495 )
2025-01-23 05:24:54 +00:00
ssao
Move Resource trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
ssr
Move Resource trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
volumetric_fog
Move Resource trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
components.rs
Support non-Vec data structures in relations ( #17447 )
2025-01-20 21:26:08 +00:00
extended_material.rs
Forward decals (port of bevy_contact_projective_decals) ( #16600 )
2025-01-15 02:31:30 +00:00
fog.rs
Remove all deprecated code ( #16338 )
2025-01-05 20:33:39 +00:00
lib.rs
Retain RenderMaterialInstances and RenderMeshMaterialIds from frame to frame. ( #16985 )
2025-01-22 03:35:46 +00:00
material_bind_groups.rs
Move Resource trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
material.rs
Only include distance fog in the PBR shader if the view uses it. ( #17495 )
2025-01-23 05:24:54 +00:00
mesh_material.rs
Revert default mesh materials ( #15930 )
2024-10-15 19:47:40 +00:00
parallax.rs
pbr_material.rs
Fix some punctuation ( #17368 )
2025-01-14 21:51:12 +00:00
wireframe.rs
Fix a few typos ( #17292 )
2025-01-10 22:48:30 +00:00