bevy/crates/bevy_render/src
NiseVoid 38c8dc27c7
Use u32 for resolution/subdivision in primitive meshing (#13930)
# Objective

- Make primitive meshing behavior consisten across platforms
- Avoid using sizes bigger than `u32` since these aren't even supported
for meshes

## Solution

- Use `u32` instead of `usize` for resolution/subdivisions/segments/etc
fields

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## Changelog

- Change resolutions in primitive mesh builders from `usize` to `u32`

## Migration Guide

- All primitive mesh builders now take `u32` instead of `usize` for
their resolution/subdivision/segment counts
2024-06-20 00:58:21 +00:00
..
batching Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
camera Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
diagnostic Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
mesh Use u32 for resolution/subdivision in primitive meshing (#13930) 2024-06-20 00:58:21 +00:00
primitives Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_graph Update render graph docs (#13495) 2024-05-24 21:57:08 +00:00
render_phase Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_resource Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
renderer Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
texture Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 20:55:05 +00:00
view Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_asset.rs asset throttling: don't be exhausted if there is no limit (#13112) 2024-04-27 09:00:10 +00:00
settings.rs
spatial_bundle.rs